pub struct Damage {
pub full_redraw: bool,
pub rects: Vec<Rect>,
}Fields§
§full_redraw: bool§rects: Vec<Rect>Implementations§
Trait Implementations§
impl Eq for Damage
impl StructuralPartialEq for Damage
Auto Trait Implementations§
impl Freeze for Damage
impl RefUnwindSafe for Damage
impl Send for Damage
impl Sync for Damage
impl Unpin for Damage
impl UnsafeUnpin for Damage
impl UnwindSafe for Damage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more