pub trait GpuAllocated {
// Required methods
fn get_gpu(&self) -> &'static GpuInstance;
fn internal_gpu_buffer(&self) -> &GpuBuffer;
// Provided method
fn internal_buffer_size_in_bytes(&self) -> usize { ... }
}Required Methods§
fn get_gpu(&self) -> &'static GpuInstance
fn internal_gpu_buffer(&self) -> &GpuBuffer
Provided Methods§
fn internal_buffer_size_in_bytes(&self) -> usize
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".