pub struct RoundPlayer {
pub hand: Vec<Tile>,
pub incoming: Vec<IncomingTile>,
pub outgoing: Vec<OutgoingTile>,
}Expand description
Information for each player.
Fields§
§hand: Vec<Tile>§incoming: Vec<IncomingTile>§outgoing: Vec<OutgoingTile>Trait Implementations§
Source§impl Debug for RoundPlayer
impl Debug for RoundPlayer
Source§impl Default for RoundPlayer
impl Default for RoundPlayer
Source§fn default() -> RoundPlayer
fn default() -> RoundPlayer
Returns the “default value” for a type. Read more
Source§impl PartialEq for RoundPlayer
impl PartialEq for RoundPlayer
impl StructuralPartialEq for RoundPlayer
Auto Trait Implementations§
impl Freeze for RoundPlayer
impl RefUnwindSafe for RoundPlayer
impl Send for RoundPlayer
impl Sync for RoundPlayer
impl Unpin for RoundPlayer
impl UnwindSafe for RoundPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more