pub struct SetGameScore {
pub user_id: UserId,
pub score: u64,
pub chat_id: u32,
pub message_id: MessageId,
pub force: Option<bool>,
pub disable_edit_message: Option<bool>,
}Expand description
Use this method to set the score of the specified user in a game. On success, returns the edited Message. Returns an error, if the new score is not greater than the user’s current score in the chat and force is False.
See also: SetGameScoreInline
Fields§
§user_id: UserIdUser identifier
score: u64New score
chat_id: u32Unique identifier for the target chat
message_id: MessageIdIdentifier of the message to edit
force: Option<bool>Pass True, if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters
disable_edit_message: Option<bool>Pass True, if the game message should not be automatically edited to include the current scoreboard
Implementations§
Trait Implementations§
Source§impl Clone for SetGameScore
impl Clone for SetGameScore
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SetGameScore
impl Debug for SetGameScore
Source§impl Hash for SetGameScore
impl Hash for SetGameScore
Source§impl PartialEq for SetGameScore
impl PartialEq for SetGameScore
Source§impl Payload for SetGameScore
impl Payload for SetGameScore
Source§fn timeout_hint(&self) -> Option<Duration>
fn timeout_hint(&self) -> Option<Duration>
If this payload may take long time to execute (e.g.
GetUpdates with
big timeout), the minimum timeout that should be used.Source§impl Serialize for SetGameScore
impl Serialize for SetGameScore
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for SetGameScore
impl StructuralPartialEq for SetGameScore
Auto Trait Implementations§
impl Freeze for SetGameScore
impl RefUnwindSafe for SetGameScore
impl Send for SetGameScore
impl Sync for SetGameScore
impl Unpin for SetGameScore
impl UnwindSafe for SetGameScore
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Erasable for T
impl<T> Erasable for T
Source§impl<P> HasPayload for Pwhere
P: Payload,
impl<P> HasPayload for Pwhere
P: Payload,
Source§fn payload_mut(&mut self) -> &mut <P as HasPayload>::Payload
fn payload_mut(&mut self) -> &mut <P as HasPayload>::Payload
Gain mutable access to the underlying payload.
Source§fn payload_ref(&self) -> &<P as HasPayload>::Payload
fn payload_ref(&self) -> &<P as HasPayload>::Payload
Gain immutable access to the underlying payload.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
Source§impl<P> SetGameScoreSetters for Pwhere
P: HasPayload<Payload = SetGameScore>,
impl<P> SetGameScoreSetters for Pwhere
P: HasPayload<Payload = SetGameScore>,
Source§fn message_id(self, value: MessageId) -> Self
fn message_id(self, value: MessageId) -> Self
Setter for
message_id field.Source§fn disable_edit_message(self, value: bool) -> Self
fn disable_edit_message(self, value: bool) -> Self
Setter for
disable_edit_message field.