pub struct SendGame {
pub chat_id: ChatId,
pub game_short_name: String,
pub business_connection_id: Option<BusinessConnectionId>,
pub message_thread_id: Option<ThreadId>,
pub disable_notification: Option<bool>,
pub protect_content: Option<bool>,
pub allow_paid_broadcast: Option<bool>,
pub message_effect_id: Option<EffectId>,
pub reply_parameters: Option<ReplyParameters>,
pub reply_markup: Option<ReplyMarkup>,
}Expand description
Use this method to send a game. On success, the sent Message is returned.
Fields§
§chat_id: ChatIdUnique identifier for the target chat
game_short_name: StringShort name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
business_connection_id: Option<BusinessConnectionId>Unique identifier of the business connection on behalf of which the message will be sent
message_thread_id: Option<ThreadId>Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
disable_notification: Option<bool>Sends the message silently. Users will receive a notification with no sound.
protect_content: Option<bool>Protects the contents of sent messages from forwarding and saving
allow_paid_broadcast: Option<bool>Pass true to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot’s balance
message_effect_id: Option<EffectId>Unique identifier of the message effect to be added to the message; for private chats only
reply_parameters: Option<ReplyParameters>Description of the message to reply to
reply_markup: Option<ReplyMarkup>A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game. Not supported for messages sent on behalf of a business account.
Implementations§
Trait Implementations§
Source§impl Payload for SendGame
impl Payload for SendGame
Source§fn timeout_hint(&self) -> Option<Duration>
fn timeout_hint(&self) -> Option<Duration>
GetUpdates with
big timeout), the minimum timeout that should be used.impl Eq for SendGame
impl StructuralPartialEq for SendGame
Auto Trait Implementations§
impl Freeze for SendGame
impl RefUnwindSafe for SendGame
impl Send for SendGame
impl Sync for SendGame
impl Unpin for SendGame
impl UnwindSafe for SendGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Erasable for T
impl<T> Erasable for T
Source§impl<P> HasPayload for Pwhere
P: Payload,
impl<P> HasPayload for Pwhere
P: Payload,
Source§fn payload_mut(&mut self) -> &mut <P as HasPayload>::Payload
fn payload_mut(&mut self) -> &mut <P as HasPayload>::Payload
Source§fn payload_ref(&self) -> &<P as HasPayload>::Payload
fn payload_ref(&self) -> &<P as HasPayload>::Payload
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
Source§impl<P> SendGameSetters for Pwhere
P: HasPayload<Payload = SendGame>,
impl<P> SendGameSetters for Pwhere
P: HasPayload<Payload = SendGame>,
Source§fn game_short_name<T>(self, value: T) -> Self
fn game_short_name<T>(self, value: T) -> Self
game_short_name field.Source§fn business_connection_id(self, value: BusinessConnectionId) -> Self
fn business_connection_id(self, value: BusinessConnectionId) -> Self
business_connection_id field.Source§fn message_thread_id(self, value: ThreadId) -> Self
fn message_thread_id(self, value: ThreadId) -> Self
message_thread_id field.Source§fn disable_notification(self, value: bool) -> Self
fn disable_notification(self, value: bool) -> Self
disable_notification field.Source§fn protect_content(self, value: bool) -> Self
fn protect_content(self, value: bool) -> Self
protect_content field.Source§fn allow_paid_broadcast(self, value: bool) -> Self
fn allow_paid_broadcast(self, value: bool) -> Self
allow_paid_broadcast field.Source§fn message_effect_id(self, value: EffectId) -> Self
fn message_effect_id(self, value: EffectId) -> Self
message_effect_id field.Source§fn reply_parameters(self, value: ReplyParameters) -> Self
fn reply_parameters(self, value: ReplyParameters) -> Self
reply_parameters field.Source§fn reply_markup<T>(self, value: T) -> Selfwhere
T: Into<ReplyMarkup>,
fn reply_markup<T>(self, value: T) -> Selfwhere
T: Into<ReplyMarkup>,
reply_markup field.