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pub struct SetGameScore {
    pub user_id: UserId,
    pub score: u64,
    pub chat_id: u32,
    pub message_id: i64,
    pub force: Option<bool>,
    pub disable_edit_message: Option<bool>,
}
Expand description

Use this method to set the score of the specified user in a game. On success, returns the edited Message. Returns an error, if the new score is not greater than the user’s current score in the chat and force is False.

See also: SetGameScoreInline

Fields

user_id: UserId

User identifier

score: u64

New score

chat_id: u32

Unique identifier for the target chat

message_id: i64

Identifier of the message to edit

force: Option<bool>

Pass True, if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters

disable_edit_message: Option<bool>

Pass True, if the game message should not be automatically edited to include the current scoreboard

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