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pub struct EditMessageText {
    pub chat_id: Recipient,
    pub message_id: i32,
    pub text: String,
    pub parse_mode: Option<ParseMode>,
    pub entities: Option<Vec<MessageEntity>>,
    pub disable_web_page_preview: Option<bool>,
    pub reply_markup: Option<InlineKeyboardMarkup>,
}
Expand description

Use this method to edit text and games messages. On success, the edited Message is returned.

See also: EditMessageTextInline

Fields

chat_id: Recipient

Unique identifier for the target chat or username of the target channel (in the format @channelusername).

message_id: i32

Identifier of the message to edit

text: String

New text of the message, 1-4096 characters after entities parsing

parse_mode: Option<ParseMode>

Mode for parsing entities in the message text. See formatting options for more details.

entities: Option<Vec<MessageEntity>>

List of special entities that appear in message text, which can be specified instead of parse_mode

disable_web_page_preview: Option<bool>

Disables link previews for links in this message

reply_markup: Option<InlineKeyboardMarkup>

A JSON-serialized object for an inline keyboard.

Implementations

Trait Implementations

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