pub struct InMemoryChannelTransport { /* private fields */ }Expand description
In-memory transport using channels.
This is the default transport for local testing where all roles run in the same process.
Implementations§
Trait Implementations§
Source§impl Transport for InMemoryChannelTransport
impl Transport for InMemoryChannelTransport
Source§fn send<'life0, 'life1, 'async_trait>(
&'life0 self,
to_role: &'life1 RoleName,
message: Vec<u8>,
) -> Pin<Box<dyn Future<Output = TransportResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn send<'life0, 'life1, 'async_trait>(
&'life0 self,
to_role: &'life1 RoleName,
message: Vec<u8>,
) -> Pin<Box<dyn Future<Output = TransportResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Send a message to a specific role.
Source§fn recv<'life0, 'life1, 'async_trait>(
&'life0 self,
from_role: &'life1 RoleName,
) -> Pin<Box<dyn Future<Output = TransportResult<Vec<u8>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn recv<'life0, 'life1, 'async_trait>(
&'life0 self,
from_role: &'life1 RoleName,
) -> Pin<Box<dyn Future<Output = TransportResult<Vec<u8>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Receive a message from a specific role.
Source§fn is_connected(&self, _role: &RoleName) -> bool
fn is_connected(&self, _role: &RoleName) -> bool
Check if the transport is connected to a role.
Auto Trait Implementations§
impl Freeze for InMemoryChannelTransport
impl !RefUnwindSafe for InMemoryChannelTransport
impl Send for InMemoryChannelTransport
impl Sync for InMemoryChannelTransport
impl Unpin for InMemoryChannelTransport
impl UnsafeUnpin for InMemoryChannelTransport
impl !UnwindSafe for InMemoryChannelTransport
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