pub struct CallbackQuery {
pub id: String,
pub from: User,
pub message: Option<Message>,
pub inline_message_id: Option<Message>,
pub chat_instance: String,
pub data: Option<String>,
pub game_short_name: Option<String>,
}Expand description
This object represents an incoming callback query from a callback button in
an inline keyboard. If the button that originated the query was
attached to a message sent by the bot, the field message will be present. If
the button was attached to a message sent via the bot (in inline
mode), the field inline_message_id will be present. Exactly one
of the fields data or game_short_name will be present.
Fields§
§id: StringUnique identifier for this query
from: UserSender
message: Option<Message>Message with the callback button that originated the query. Note that message content and message date will not be available if the message is too old
inline_message_id: Option<Message>Identifier of the message sent via the bot in inline mode, that originated the query.
chat_instance: StringGlobal identifier, uniquely corresponding to the chat to which the message with the callback button was sent. Useful for high scores in games.
data: Option<String>Data associated with the callback button. Be aware that a bad client can send arbitrary data in this field.
game_short_name: Option<String>Short name of a Game to be returned, serves as the unique identifier
for the game
Trait Implementations§
Source§impl Clone for CallbackQuery
impl Clone for CallbackQuery
Source§fn clone(&self) -> CallbackQuery
fn clone(&self) -> CallbackQuery
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more