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CommandPaletteNode

Struct CommandPaletteNode 

Source
pub struct CommandPaletteNode {
    pub visible: bool,
    pub query: String,
    pub commands: Vec<PaletteCommand>,
    pub selected: usize,
    pub on_query_change: Option<ChangeCallback>,
    pub on_select: Option<CommandCallback>,
    pub on_dismiss: Option<Callback>,
    pub width_percent: u16,
    pub height_percent: u16,
}
Expand description

A command palette overlay for searching and executing commands.

Fields§

§visible: bool

Whether the palette is visible.

§query: String

Current search query.

§commands: Vec<PaletteCommand>

Available commands.

§selected: usize

Currently selected index in the filtered list.

§on_query_change: Option<ChangeCallback>

Callback when query changes.

§on_select: Option<CommandCallback>

Callback when a command is selected (receives command ID).

§on_dismiss: Option<Callback>

Callback when the palette is dismissed.

§width_percent: u16

Width percentage (0-100).

§height_percent: u16

Height percentage (0-100).

Trait Implementations§

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impl Clone for CommandPaletteNode

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fn clone(&self) -> CommandPaletteNode

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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Calls U::from(self).

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