pub struct SetGameScore { /* private fields */ }
Expand description
Use this method to set the score of the specified user in a game message. On success, if the message is not an inline message, the Message is returned, otherwise True is returned. Returns an error, if the new score is not greater than the user’s current score in the chat and force is False.
Trait Implementations§
Source§impl Clone for SetGameScore
impl Clone for SetGameScore
Source§fn clone(&self) -> SetGameScore
fn clone(&self) -> SetGameScore
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SetGameScore
impl Debug for SetGameScore
Source§impl<'de> Deserialize<'de> for SetGameScore
impl<'de> Deserialize<'de> for SetGameScore
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SetGameScore
impl RefUnwindSafe for SetGameScore
impl Send for SetGameScore
impl Sync for SetGameScore
impl Unpin for SetGameScore
impl UnwindSafe for SetGameScore
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more