pub struct Game {
pub title: String,
pub description: String,
pub photo: Vec<PhotoSize>,
pub text: Option<String>,
pub text_entities: Option<Vec<MessageEntity>>,
pub animation: Option<Animation>,
}
Expand description
This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers.
Fields§
§title: String
Title of the game
description: String
Description of the game
photo: Vec<PhotoSize>
Photo that will be displayed in the game message in chats.
text: Option<String>
Optional. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls setGameScore, or manually edited using editMessageText. 0-4096 characters.
text_entities: Option<Vec<MessageEntity>>
Optional. Special entities that appear in text, such as usernames, URLs, bot commands, etc.
animation: Option<Animation>
Optional. Animation that will be displayed in the game message in chats. Upload via BotFather
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Game
impl<'de> Deserialize<'de> for Game
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Game
impl RefUnwindSafe for Game
impl Send for Game
impl Sync for Game
impl Unpin for Game
impl UnwindSafe for Game
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more