pub struct SendGame {
pub chat_id: i64,
pub game_short_name: String,
pub disable_notification: Option<bool>,
pub protect_content: Option<bool>,
pub reply_to_message_id: Option<i64>,
pub allow_sending_without_reply: Option<bool>,
pub reply_markup: Option<InlineKeyboardMarkup>,
}
Expand description
Use this method to send a game. On success, the sent Message is returned.
Fields§
§chat_id: i64
Unique identifier for the target chat
game_short_name: String
Short name of the game, serves as the unique identifier for the game. Set up your games via @BotFather.
disable_notification: Option<bool>
Sends the message silently. Users will receive a notification with no sound.
protect_content: Option<bool>
Protects the contents of the sent message from forwarding and saving
reply_to_message_id: Option<i64>
If the message is a reply, ID of the original message
allow_sending_without_reply: Option<bool>
Pass True if the message should be sent even if the specified replied-to message is not found
reply_markup: Option<InlineKeyboardMarkup>
A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for SendGame
impl<'de> Deserialize<'de> for SendGame
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SendGame
impl RefUnwindSafe for SendGame
impl Send for SendGame
impl Sync for SendGame
impl Unpin for SendGame
impl UnwindSafe for SendGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more