pub struct SendAnimation {
Show 14 fields pub chat_id: ChatId, pub animation: InputFile, pub duration: Option<i64>, pub width: Option<i64>, pub height: Option<i64>, pub thumb: Option<InputFile>, pub caption: Option<String>, pub parse_mode: Option<String>, pub caption_entities: Option<Vec<MessageEntity>>, pub disable_notification: Option<bool>, pub protect_content: Option<bool>, pub reply_to_message_id: Option<i64>, pub allow_sending_without_reply: Option<bool>, pub reply_markup: Option<ReplyMarkup>,
}
Expand description

Use this method to send animation files (GIF or H.264/MPEG-4 AVC video without sound). On success, the sent Message is returned. Bots can currently send animation files of up to 50 MB in size, this limit may be changed in the future.

Fields

chat_id: ChatId

Unique identifier for the target chat or username of the target channel (in the format @channelusername)

animation: InputFile

Animation to send. Pass a file_id as String to send an animation that exists on the Telegram servers (recommended), pass an HTTP URL as a String for Telegram to get an animation from the Internet, or upload a new animation using multipart/form-data. More information on Sending Files »

duration: Option<i64>

Duration of sent animation in seconds

width: Option<i64>

Animation width

height: Option<i64>

Animation height

thumb: Option<InputFile>

Thumbnail of the file sent; can be ignored if thumbnail generation for the file is supported server-side. The thumbnail should be in JPEG format and less than 200 kB in size. A thumbnail’s width and height should not exceed 320. Ignored if the file is not uploaded using multipart/form-data. Thumbnails can’t be reused and can be only uploaded as a new file, so you can pass “attach://<file_attach_name>” if the thumbnail was uploaded using multipart/form-data under <file_attach_name>. More information on Sending Files »

caption: Option<String>

Animation caption (may also be used when resending animation by file_id), 0-1024 characters after entities parsing

parse_mode: Option<String>

Mode for parsing entities in the animation caption. See formatting options for more details.

caption_entities: Option<Vec<MessageEntity>>

A JSON-serialized list of special entities that appear in the caption, which can be specified instead of parse_mode

disable_notification: Option<bool>

Sends the message silently. Users will receive a notification with no sound.

protect_content: Option<bool>

Protects the contents of the sent message from forwarding and saving

reply_to_message_id: Option<i64>

If the message is a reply, ID of the original message

allow_sending_without_reply: Option<bool>

Pass True if the message should be sent even if the specified replied-to message is not found

reply_markup: Option<ReplyMarkup>

Additional interface options. A JSON-serialized object for an inline keyboard, custom reply keyboard, instructions to remove reply keyboard or to force a reply from the user.

Implementations

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