Store

Struct Store 

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pub struct Store<T> { /* private fields */ }

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impl<P: 'static> Store<P>

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pub fn new(path: impl AsRef<Path>, provider: P) -> Self

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pub fn provider(&self) -> &P

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pub fn barrier(&mut self)

Adds a barrier after which all resources will be run after those defined before.

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pub fn resource<T>( &mut self, id: impl AsRef<str>, local_definition: T, ) -> Result<StoreResource<T, T::Output>, Error>
where T: Resource<Provider = P>,

Defines a resource.

Produces two graph nodes:

  1. Depending on the result of compairing local_definition to the one on file (if it exists), either:
    • creates the resource on the platform
    • updates the resource on the platform
    • loads the resource from a file
  2. Stores the resource to a file

To import an existing resource from a platform, use Store::import.

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pub fn import<T>( &mut self, id: impl AsRef<str>, local_definition: T, ) -> Result<StoreResource<T, T::Output>, Error>
where T: Resource<Provider = P>,

Defines a pre-existing resource, importing it from the platform.

Produces two graph nodes:

  1. Import the resource from the platform, resulting in the resource
  2. Store the value to a file

This only needs to be used once in your infrastructure command. After the resource is imported and stored to a file it is recommended you make a code change to use Store::resource.

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pub fn load<T>( &mut self, id: impl AsRef<str>, local_definition: T, remote_definition: T::Output, force_overwrite: bool, ) -> Result<StoreResource<T, T::Output>, Error>
where T: Resource<Provider = P>,

Defines a pre-existing resource, directly writing it to file, without querying the platform.

Produces two graph nodes:

  1. Load the value (noop)
  2. Store the value
§Errors

Errs if force_overwrite is false and a stored resource already exists. This is done to prevent accidental clobbering.

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pub fn destroy<T>( &mut self, id: impl AsRef<str>, ) -> Result<DestroyResource<T>, Error>
where T: Resource<Provider = P>,

Destroys a resource.

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pub fn after<T: Resource>(&mut self, resource: &StoreResource<T, T::Output>)

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pub fn get_schedule_string(&self) -> Result<String, Error>

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pub fn save_apply_graph(&self, path: impl AsRef<Path>) -> Result<(), Error>

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pub async fn apply(&mut self) -> Result<(), Error>

Auto Trait Implementations§

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impl<T> Freeze for Store<T>
where T: Freeze,

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impl<T> !RefUnwindSafe for Store<T>

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impl<T> !Send for Store<T>

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impl<T> !Sync for Store<T>

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impl<T> Unpin for Store<T>
where T: Unpin,

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impl<T> !UnwindSafe for Store<T>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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