Struct telbot_types::message::SendDice[][src]

pub struct SendDice {
    pub chat_id: ChatId,
    pub emoji: Option<String>,
    pub disable_notification: Option<bool>,
    pub reply_to_message_id: Option<i64>,
    pub allow_sending_without_reply: Option<bool>,
    pub reply_markup: Option<ReplyMarkup>,
}
Expand description

Use this method to send an animated emoji that will display a random value. On success, the sent Message is returned.

Fields

chat_id: ChatId

Unique identifier for the target chat or username of the target channel (in the format @channelusername)

emoji: Option<String>

Emoji on which the dice throw animation is based. Currently, must be one of “🎲”, “🎯”, “🏀”, “⚽”, “🎳”, or “🎰”. Dice can have values 1-6 for “🎲”, “🎯” and “🎳”, values 1-5 for “🏀” and “⚽”, and values 1-64 for “🎰”. Defaults to “🎲”

disable_notification: Option<bool>

Sends the message silently. Users will receive a notification with no sound.

reply_to_message_id: Option<i64>

If the message is a reply, ID of the original message

allow_sending_without_reply: Option<bool>

Pass True, if the message should be sent even if the specified replied-to message is not found

reply_markup: Option<ReplyMarkup>

Additional interface options. A JSON-serialized object for an inline keyboard, custom reply keyboard, instructions to remove reply keyboard or to force a reply from the user.

Implementations

Create a new sendDice request.

Set emoji

Disable notification

Reply to message

Allow sending message even if the replying message isn’t present

Set reply markup

Trait Implementations

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

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Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.