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Segment

Struct Segment 

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pub struct Segment { /* private fields */ }

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impl Segment

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pub fn mount<C: Component + 'static>(component: C) -> Rc<Segment>

Mounts component as a reactive segment with its own effect: the effect re-runs (and bumps the thread-local render generation) only when a signal read by this component’s view() changes — so a leaf’s signal change costs O(this component), not O(tree).

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pub fn mount_dyn(component: Rc<RefCell<dyn Component>>) -> Rc<Segment>

As mount, but takes an already-shared component so a parent can also hold it for event dispatch. The view path borrows it immutably; events borrow it mutably. These normally never overlap (dispatch is batched, so flushes happen after it), but a re-entrant flush during dispatch would otherwise panic, so the render is skipped when the component is borrowed.

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pub fn mount_fn_named( name: &'static str, render: impl Fn() -> Option<RenderNode> + 'static, ) -> Rc<Segment>

Core mount: render produces this segment’s RenderNode, or None to keep the previous render unchanged (used when the underlying widget is mid event-dispatch and cannot be borrowed — borrowing it then would panic, so we leave the last frame’s commands in place and a later flush re-runs us). name is what the devtools tree inspector shows.

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pub fn boundary(self: &Rc<Self>) -> RenderNode

A reference to this segment for a parent’s view(). Cheap: clones an Rc, does not flatten.

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pub fn name(&self) -> &'static str

Human-readable widget type name captured at mount.

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pub fn walk(&self, out: &mut Vec<SegmentNodeInfo>)

Emits this segment’s subtree in pre-order (parent before children) into out. See Segment::collect for how ids, depth, and bounding rects are computed.

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