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RenderNode

Enum RenderNode 

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pub enum RenderNode {
    Empty,
    Primitive(DrawCommand),
    Group {
        children: NodeVec,
    },
    Transform {
        matrix: [f32; 6],
        children: NodeVec,
    },
    Clip {
        rect: Rect,
        radius: BorderRadius,
        children: NodeVec,
    },
    Layer {
        opacity: f32,
        backdrop_blur: f32,
        children: NodeVec,
    },
    Overlay {
        children: NodeVec,
    },
    Boundary {
        child: Rc<Segment>,
    },
}

Variants§

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Empty

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Primitive(DrawCommand)

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Group

Fields

§children: NodeVec
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Transform

Fields

§matrix: [f32; 6]
§children: NodeVec
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Clip

Fields

§rect: Rect
§children: NodeVec
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Layer

Fields

§opacity: f32
§backdrop_blur: f32
§children: NodeVec
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Overlay

Fields

§children: NodeVec
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Boundary

Fields

§child: Rc<Segment>

Implementations§

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impl RenderNode

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pub fn group(children: impl IntoIterator<Item = RenderNode>) -> RenderNode

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pub fn rect(rect: Rect, style: RectStyle) -> RenderNode

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pub fn text( text: impl Into<Arc<str>>, rect: Rect, style: TextStyle, ) -> RenderNode

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pub fn rich_text( runs: Arc<[TextRun]>, rect: Rect, base: TextStyle, ) -> RenderNode

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pub fn path(data: Arc<PathData>, style: PathStyle) -> RenderNode

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pub fn transform_with( matrix: [f32; 6], children: impl IntoIterator<Item = RenderNode>, ) -> RenderNode

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pub fn layer( opacity: f32, backdrop_blur: f32, children: impl IntoIterator<Item = RenderNode>, ) -> RenderNode

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pub fn overlay(children: impl IntoIterator<Item = RenderNode>) -> RenderNode

A portal whose subtree is hoisted to the top layer at compose time (see RenderNode::Overlay).

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