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ShadowLayout

Struct ShadowLayout 

Source
pub struct ShadowLayout {
    pub sigma: f32,
    pub padding: i32,
    pub origin_x: f32,
    pub origin_y: f32,
    pub texture_width_logical: u32,
    pub texture_height_logical: u32,
    pub texture_width: u32,
    pub texture_height: u32,
}

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§sigma: f32§padding: i32§origin_x: f32§origin_y: f32§texture_width_logical: u32§texture_height_logical: u32§texture_width: u32§texture_height: u32

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impl ShadowLayout

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pub fn compute( blur_radius: f32, world_min_x: f32, world_max_x: f32, world_min_y: f32, world_max_y: f32, scale_factor: f32, ) -> Self

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