pub struct Card { /* private fields */ }Expand description
A card container with shadow, background, and optional header/content/footer.
Implementations§
Source§impl Card
impl Card
Sourcepub fn header(self, widget: impl Widget + 'static) -> Self
pub fn header(self, widget: impl Widget + 'static) -> Self
Set the header slot (topmost section) to an inline widget.
Sourcepub fn content(self, widget: impl Widget + 'static) -> Self
pub fn content(self, widget: impl Widget + 'static) -> Self
Set the main content slot (middle section) to an inline widget.
Sourcepub fn content_id(self, id: WidgetId) -> Self
pub fn content_id(self, id: WidgetId) -> Self
Set the main content slot to a pre-registered WidgetId.
Set the footer slot (bottommost section) to an inline widget.
Set the footer slot to a pre-registered WidgetId.
Sourcepub fn shadow(self, shadow: Shadow) -> Self
pub fn shadow(self, shadow: Shadow) -> Self
Override the drop shadow. Accepts a Shadow token (see
teksilo_tokens::Shadow). The default shadow comes from the active
CardStyle for the chosen CardVariant.
Sourcepub fn background(self, color: impl Into<ColorProp>) -> Self
pub fn background(self, color: impl Into<ColorProp>) -> Self
Override the background. Default (unset) is the variant’s default
(SurfaceRole::Main for Plain/Outlined/Elevated, SurfaceRole::Raised
for Filled). Accepts Color, a role, or Signal<Color>.
Sourcepub fn corner_radius(self, radius: impl Into<Prop<f32>>) -> Self
pub fn corner_radius(self, radius: impl Into<Prop<f32>>) -> Self
Override the corner radius (default: theme components.card.corner_radius).
Accepts a static f32 or a reactive Signal<f32>.
Sourcepub fn padding(self, padding: impl Into<Prop<f32>>) -> Self
pub fn padding(self, padding: impl Into<Prop<f32>>) -> Self
Override the padding (default: theme components.card.padding).
Accepts a static f32 or a reactive Signal<f32>.
Sourcepub fn variant(self, variant: CardVariant) -> Self
pub fn variant(self, variant: CardVariant) -> Self
Pick the design-language variant. Default Plain. The active
CardStyle decides what each variant means visually (the IntUI
default maps Plain → no shadow + surface_main, Elevated →
shadow_md + surface_main, Outlined → border + surface_main,
Filled → shadow_md + surface_raised).
Trait Implementations§
Source§impl Widget for Card
impl Widget for Card
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
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&self,
proposal: SizeProposal,
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) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
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&self,
bounds: Rect,
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fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
Source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
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fn wants_after_paint(&self) -> bool
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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fn wants_post_paint(&self) -> bool
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fn wants_descendant_redirects(&self) -> bool
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Source§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
Source§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
Source§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
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SceneView post-layout) override with Some(self). Should
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that opt into & introspection should opt into &mut.Source§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
Source§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
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Source§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Source§impl WidgetCatalog for Card
impl WidgetCatalog for Card
Source§fn id() -> &'static str
fn id() -> &'static str
"button", "tag_chip"). Used in
CLI args, navigator URLs, and persistence keys.Source§fn group() -> &'static str
fn group() -> &'static str
"Controls", "Containers", "Composites", …).Source§fn display_name() -> &'static str
fn display_name() -> &'static str
Source§fn knobs() -> KnobSpec
fn knobs() -> KnobSpec
Scenario variants leave this empty.Source§fn variants() -> Vec<PreviewVariant>
fn variants() -> Vec<PreviewVariant>
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fn build(_variant: &str, knobs: &KnobValues) -> Box<dyn Widget>
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via the knob values for Knobs variants.Source§fn icon() -> Option<Box<dyn Widget>>
fn icon() -> Option<Box<dyn Widget>>
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substitute a generic fallback. Returns a Box<dyn Widget> (not
an IconWidget) so this crate stays free of any widgets-crate
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widgets override it.Source§fn slots() -> &'static [&'static str]
fn slots() -> &'static [&'static str]
WidgetCategory::ContainerB widget (e.g.
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children and delegates to build, so non-container
widgets need no override.Auto Trait Implementations§
impl !RefUnwindSafe for Card
impl !Send for Card
impl !Sync for Card
impl !UnwindSafe for Card
impl Freeze for Card
impl Unpin for Card
impl UnsafeUnpin for Card
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