pub struct DialogContent { /* private fields */ }Expand description
Convenience body layout for a modal dialog: optional title, supporting text,
scrollable body slot, and a Divider-separated footer row.
Implementations§
Source§impl DialogContent
impl DialogContent
Sourcepub fn title(self, title: impl Into<LocalizedString>) -> Self
pub fn title(self, title: impl Into<LocalizedString>) -> Self
Bold title shown at the top of the content area. Also propagated to
the enclosing ModalContainer via accessible_title_hint.
Sourcepub fn supporting_text(self, text: impl Into<LocalizedString>) -> Self
pub fn supporting_text(self, text: impl Into<LocalizedString>) -> Self
Secondary description text shown below the title.
Sourcepub fn body(self, body: impl IntoTeksiChild) -> Self
pub fn body(self, body: impl IntoTeksiChild) -> Self
Main scrollable content slot (any widget).
Footer slot separated from the body by a Divider (typically action
buttons like “OK” / “Cancel”).
Trait Implementations§
Source§impl Debug for DialogContent
impl Debug for DialogContent
Source§impl Default for DialogContent
impl Default for DialogContent
Source§impl Widget for DialogContent
impl Widget for DialogContent
Source§fn accessible_title_node(&self) -> Option<WidgetId>
fn accessible_title_node(&self) -> Option<WidgetId>
Expose the visible title to an enclosing ModalContainer
(or any other shell) so it can use it as its own accessible
name without the caller having to thread the same string
through twice.
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
Compose child widgets. Called once after the widget is placed in the
arena, and again whenever the widget is marked for rebuild — a
BindingLevel::Rebuild binding, rebuild_single_widget, or a density
switch. A theme or locale switch does not rebuild: set_theme and
set_locale mark layout + paint dirty and leave the built subtree
standing, so anything derived from the theme or the locale must be read
per pass or bound to a signal rather than captured here.
Takes &mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
Respond to the parent’s size proposal with this widget’s wanted size,
grow/shrink weights, and compression floor (see
LayoutResponse). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Position children within the allocated bounds. Read more
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
Declare this widget’s accessibility identity.
Source§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
Suggest an accessible title to an enclosing container that
wraps this widget as content — typically a modal / dialog
shell that wants to propagate the inner content’s visible
title as the shell’s own accessible name. Read more
Source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
Concrete type name of this widget (e.g.
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read moreSource§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
Whether this widget’s
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read moreSource§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
Draw the widget’s visual representation.
Source§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
Whether this widget wants its
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read moreSource§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
Called once per frame after this widget’s subtree has finished
painting. Receives a read-only view of the layout-resolved
arena so a parent can read its descendants’ final bounds —
e.g.
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read moreSource§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
Whether this widget wants its
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read moreSource§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
Draw a foreground layer over this widget’s children. Read more
Source§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
Whether this widget wants the AT walker to consult its
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read moreSource§fn culls_children(&self) -> bool
fn culls_children(&self) -> bool
Whether this widget decides, on every layout pass, which of its
children exist at all. Read more
Source§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
Optional redirection hook for AT-tree placement of a child. Read more
Source§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
Optional hint that directs initial focus to a specific
descendant when this widget is the root of a deferred-built
modal surface. Read more
Which descendant a keyboard request for a context menu should target. Read more
Source§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
Downcast hook. Default implementation returns
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.Source§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
Mutable counterpart of
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.Source§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
Whether this widget clips its children to its bounds.
Source§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
The rectangle (in absolute tree coordinates) that best represents
this widget when the framework reveals it into an ancestor scroll area on
focus gain. Returning
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read moreSource§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
Whether the point lies inside this widget’s actual shape, not
just its rectangular bounds. Consulted by hit-testing right after
the bounds check: returning
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read moreSource§fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
fn accepts_child_hit(&self, _child: WidgetId, _point: Point) -> bool
Veto a hit on one of this widget’s direct children, per point. Read more
Source§fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
fn hit_outset(&self, _kind: PointerKind, _tokens: &InputTokens) -> EdgeInsets
How far outside its own bounds this widget still absorbs a press,
per edge, for the pointer that is asking. Read more
Source§fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
fn hit_slop(&self, _kind: PointerKind, _tokens: &InputTokens) -> Option<HitSlop>
This widget’s own say in the miss-only slop pass, overriding the
density default for its node. Read more
Source§fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
fn hit_distance(&self, local_point: Point, bounds: Rect) -> Option<f32>
How far a missed press is from this widget’s actual silhouette, in the
widget’s own bounds space. Read more
Source§fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
fn target_regions(&self, _bounds: Rect) -> Vec<TargetRegion>
The interactive sub-regions this widget paints inside its own single
node — a scroll bar’s thumb, a slider’s knob, a header cell’s filter
affordance. Read more
Source§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
How
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read moreSource§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
Whether this widget, used as tooltip content, currently has anything
worth showing. Read more
Source§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
Declare the rebindable keyboard shortcuts this widget exposes,
without installing handlers. The framework calls this at
arena insertion time (before
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read moreSource§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
Extract attached handler set from a
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for DialogContent
impl !Send for DialogContent
impl !Sync for DialogContent
impl !UnwindSafe for DialogContent
impl Freeze for DialogContent
impl Unpin for DialogContent
impl UnsafeUnpin for DialogContent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
fn into_pending(self) -> PendingChild
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
Restrict (or extend) the set of pointer buttons that fire
on_tap. Default is ButtonMask::PRIMARY.Restrict (or extend) the set of pointer buttons that fire
on_double_tap. Default ButtonMask::PRIMARY.Restrict (or extend) the set of pointer buttons that fire
on_triple_tap. Default ButtonMask::PRIMARY.Restrict (or extend) the set of pointer buttons that fire
on_long_press. Default ButtonMask::PRIMARY.fn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
Source§fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> WidgetWithHandlers<Self>
fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
Strict-ancestor key preview. See
HandlerSet::on_key_preview.fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>
fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>
fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>
fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>
Source§fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
Declare this node a text-input surface, enabling the OS input method
(with
ctx’s purpose) while it is focused. See crate::ime.Source§fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
Make the widget invisible to pointer hit-testing. See
HandlerSet::event_pass_through.Source§fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
Mark this widget’s subtree a gesture dead zone. See
HandlerSet::gesture_dead_zone.Source§fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
fn long_press_role(self, role: LongPressRole) -> WidgetWithHandlers<Self>
Select what a hold on this widget’s subtree means. See
HandlerSet::long_press_role.Source§fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
fn touch_action(self, action: TouchAction) -> WidgetWithHandlers<Self>
Override what a direct pointer may do to this widget’s subtree. See
HandlerSet::touch_action.Source§fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
fn scroll_container(self, axes: PanAxes) -> WidgetWithHandlers<Self>
Declare this widget a pan surface on
axes, kinetic, direct pointers
only. See HandlerSet::scroll_container.Source§fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
fn pan_claim(self, claim: PanClaim) -> WidgetWithHandlers<Self>
Declare this widget a pan surface with an explicit
PanClaim. See
HandlerSet::pan_claim.Source§fn overscroll_behavior(
self,
behavior: OverscrollBehavior,
) -> WidgetWithHandlers<Self>
fn overscroll_behavior( self, behavior: OverscrollBehavior, ) -> WidgetWithHandlers<Self>
Whether this widget absorbs a boundary scroll or chains it outward. See
HandlerSet::overscroll_behavior.Source§fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
fn drag_activation(self, activation: DragActivation) -> WidgetWithHandlers<Self>
Declare when a drag on this widget may begin relative to the press that
starts it. See
HandlerSet::drag_activation.Source§fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
fn multi_contact(self, policy: MultiContact) -> WidgetWithHandlers<Self>
Declare how many simultaneous contacts this widget serves. Default
MultiContact::First — the second finger on a single-contact control
is terminated there rather than reaching an ancestor.Source§fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
Mark this widget a keyboard capture surface (terminals, game
viewports): while focused,
KeyDowns bypass shortcut resolution.
See HandlerSet::keyboard_capture.Source§fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
Make this widget and its whole subtree invisible to pointer
hit-testing (decorative overlays). See
HandlerSet::hit_transparent.Source§fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
fn hit_slop(self, slop: HitSlop) -> WidgetWithHandlers<Self>
Override the miss-only hit slop for this node. See
HandlerSet::hit_slop.Source§fn no_hit_slop(self) -> WidgetWithHandlers<Self>
fn no_hit_slop(self) -> WidgetWithHandlers<Self>
Take this node out of both hit-widening mechanisms — no slop outset and
no
Widget::hit_outset. See HandlerSet::no_hit_slop.Set a context-menu factory. See
HandlerSet::context_menu for the full contract.Source§fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Bind a
Signal<bool> the framework writes when a strict
descendant has focus. See HandlerSet::focus_within.Source§fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Bind a
Signal<bool> the framework writes when a strict
descendant is hovered. See HandlerSet::hover_within.Source§fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
Bind this node’s visibility (
bool / Signal<bool> / Prop<bool>) as
a builder property, so teksu! can write visible_when: sig. Equivalent
to ctx.visible_when(id, ..). See HandlerSet::visible_when.fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
Source§fn on_pointer_cancel(
self,
f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_pointer_cancel( self, f: impl FnMut(&PointerInfo, CancelReason, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
Attach a pointer-cancel handler. See
HandlerSet::on_pointer_cancel.fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>
Source§fn on_drag_ended(
self,
f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
Set the drag-ended handler on a drag source. See
HandlerSet::on_drag_ended.