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PathPlacement

Struct PathPlacement 

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pub struct PathPlacement {
    pub region: AtlasRegion,
    pub device_rect: [f32; 4],
}
Expand description

A rasterized path plus the exact rect it must be drawn at.

The two travel together because they are one decision, not two. The atlas bitmap is rasterized on its own integer grid; if the quad that samples it is placed or sized even slightly differently, every texel is resampled through the atlas’s FilterMode::Linear and the coverage mask smears. A 16 dp line-style icon does not survive that: a 1 px stroke drawn at a half-pixel offset peaks at 48 % coverage instead of 100 %, and sub-pixel dash gaps close up entirely, so a dashed ring renders as a grey haze. Returning the rect from the same call that decides the raster is what stops the two from ever disagreeing again.

See PathAtlas::lookup_or_rasterize for when the rect is snapped.

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§region: AtlasRegion

Where the coverage mask lives in the atlas texture.

§device_rect: [f32; 4]

[x, y, w, h] in pre-transform device pixels — the quad the caller must emit. When snapped this is integral and exactly region.w × region.h, so the mask samples 1:1 onto whole pixels.

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impl Clone for PathPlacement

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PathPlacement

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impl Debug for PathPlacement

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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