pub struct KeyInput<'a> {
pub physical_key: PhysicalKey,
pub logical_key: &'a Key,
pub location: KeyLocation,
pub state: ElementState,
pub repeat: bool,
pub synthetic: bool,
}Expand description
A key event as the reporter needs it: the fields of winit’s KeyEvent
(which only winit can build) that say which key it was, plus the
is_synthetic flag of the WindowEvent that carried it.
Fields§
§physical_key: PhysicalKeyThe key’s place on the keyboard.
logical_key: &'a KeyWhat the key means with the current layout and shift level.
location: KeyLocationWhich of two keys of the same meaning it was: left or right, main block or keypad.
state: ElementStatePressed or released. A repeat is a press.
repeat: boolA press the keyboard repeated because the key is held.
synthetic: boolwinit made this event up, for a key already held when focus changed.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for KeyInput<'a>
impl<'a> RefUnwindSafe for KeyInput<'a>
impl<'a> Send for KeyInput<'a>
impl<'a> Sync for KeyInput<'a>
impl<'a> Unpin for KeyInput<'a>
impl<'a> UnsafeUnpin for KeyInput<'a>
impl<'a> UnwindSafe for KeyInput<'a>
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