pub struct WidgetWithHandlers<W: Widget> { /* private fields */ }Expand description
A widget wrapped with attached event handlers and framework metadata.
Created by calling builder methods from WidgetBuilder on any widget.
Implementations§
Source§impl<W: Widget> WidgetWithHandlers<W>
impl<W: Widget> WidgetWithHandlers<W>
pub fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> Self
pub fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> Self
pub fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> Self
pub fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> Self
Restrict (or extend) the set of pointer buttons that fire
on_tap. Default is ButtonMask::PRIMARY.
Restrict (or extend) the set of pointer buttons that fire
on_double_tap. Default ButtonMask::PRIMARY.
Restrict (or extend) the set of pointer buttons that fire
on_triple_tap. Default ButtonMask::PRIMARY.
Restrict (or extend) the set of pointer buttons that fire
on_long_press. Default ButtonMask::PRIMARY.
pub fn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> Self
pub fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> Self
pub fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> Self
pub fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> Self
pub fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> Self
Sourcepub fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> Self
pub fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> Self
Set the strict-ancestor key preview handler. See
HandlerSet::on_key_preview.
pub fn focusable(self, focusable: bool) -> Self
pub fn tab_index(self, index: i32) -> Self
pub fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> Self
pub fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> Self
pub fn cursor(self, cursor: CursorIcon) -> Self
pub fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> Self
pub fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> Self
pub fn on_access_action_request( self, f: impl FnMut(Action, NodeId, Option<ActionData>, &mut EventContext<'_>) -> EventResponse + 'static, ) -> Self
pub fn clips_children(self, clips: bool) -> Self
Sourcepub fn ime_input(self, ctx: ImeContext) -> Self
pub fn ime_input(self, ctx: ImeContext) -> Self
Declare this node a text-input surface, enabling the OS input method
(with ctx’s purpose) while it is focused. See crate::ime.
Sourcepub fn event_pass_through(self, pass_through: bool) -> Self
pub fn event_pass_through(self, pass_through: bool) -> Self
Make the widget invisible to pointer hit-testing. See
HandlerSet::event_pass_through.
Sourcepub fn gesture_dead_zone(self, dead_zone: bool) -> Self
pub fn gesture_dead_zone(self, dead_zone: bool) -> Self
Mark this widget’s subtree a gesture dead zone. See
HandlerSet::gesture_dead_zone.
Sourcepub fn keyboard_capture(self, capture: bool) -> Self
pub fn keyboard_capture(self, capture: bool) -> Self
Mark this widget a keyboard capture surface: while focused, every
KeyDown bypasses shortcut resolution and reaches its on_key
handler (terminals, game viewports). See
HandlerSet::keyboard_capture.
Sourcepub fn hit_transparent(self, transparent: bool) -> Self
pub fn hit_transparent(self, transparent: bool) -> Self
Make this widget and its whole subtree invisible to pointer
hit-testing. See HandlerSet::hit_transparent.
Set a context-menu factory. See
HandlerSet::context_menu for the full contract.
Sourcepub fn focus_within(self, signal: Signal<bool>) -> Self
pub fn focus_within(self, signal: Signal<bool>) -> Self
Bind a Signal<bool> the framework writes when a strict
descendant has focus. See HandlerSet::focus_within.
Sourcepub fn hover_within(self, signal: Signal<bool>) -> Self
pub fn hover_within(self, signal: Signal<bool>) -> Self
Bind a Signal<bool> the framework writes when a strict
descendant is hovered. See HandlerSet::hover_within.
Sourcepub fn visible_when(self, state: impl Into<Prop<bool>>) -> Self
pub fn visible_when(self, state: impl Into<Prop<bool>>) -> Self
Bind this node’s visibility. See HandlerSet::visible_when.
Sourcepub fn on_drag_hover(
self,
f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static,
) -> Self
pub fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> Self
Set the drag hover handler. Called when a drag payload hovers over this widget.
Sourcepub fn on_drag_leave(
self,
f: impl FnMut(&mut EventContext<'_>) + 'static,
) -> Self
pub fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> Self
Set the drag-leave handler. See HandlerSet::on_drag_leave.
Sourcepub fn on_drag_tick(
self,
f: impl FnMut(Point, &mut EventContext<'_>) + 'static,
) -> Self
pub fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> Self
Set the per-frame drag-tick handler. See HandlerSet::on_drag_tick.
Sourcepub fn on_drop(
self,
f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static,
) -> Self
pub fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> Self
Set the drop handler. Called when a payload is dropped on this widget.
Sourcepub fn on_drag_ended(
self,
f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static,
) -> Self
pub fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> Self
Set the drag-ended handler on a drag source. See
HandlerSet::on_drag_ended.
Sourcepub fn access_label(self, label: impl Into<Prop<String>>) -> Self
pub fn access_label(self, label: impl Into<Prop<String>>) -> Self
Override the accessibility label (Node::label) of this widget.
Replaces whatever the inner widget emitted via set_name.
Accepts any impl Into<Prop<String>>. With the i18n feature,
LocalizedString (produced by tr!(...))
implements From<LocalizedString> for Prop<String>, so
.access_label(tr!(save())) stays reactive — the announced
value re-resolves on locale change (the accessibility tree
re-walks via sync_accessibility).
Sourcepub fn access_description(self, description: impl Into<Prop<String>>) -> Self
pub fn access_description(self, description: impl Into<Prop<String>>) -> Self
Override the accessibility description (Node::description).
Same conversion rules as access_label.
Sourcepub fn access_hint(self, hint: impl Into<Prop<String>>) -> Self
pub fn access_hint(self, hint: impl Into<Prop<String>>) -> Self
Long-form context hint. Alias of access_description —
AccessKit has no separate hint slot (SwiftUI’s split is
VoiceOver-specific). Provided for SwiftUI parity.
Sourcepub fn access_value(self, value: impl Into<Prop<String>>) -> Self
pub fn access_value(self, value: impl Into<Prop<String>>) -> Self
Override the accessibility value (Node::value).
Same conversion rules as access_label.
Sourcepub fn access_role(self, role: Role) -> Self
pub fn access_role(self, role: Role) -> Self
Override the accessibility role.
Hide (or un-hide) this node from assistive technologies. Accepts a
plain bool, a Signal<bool>, or a Prop<bool>: a bound value makes
the node appear/disappear from the AT tree reactively (the binding is
registered at AccessibilityOnly, so the tree re-walks on change).
false un-sets a hidden state the inner widget may have emitted
unconditionally (e.g. Panel::a11y_presentational).
Sourcepub fn access_disabled(self, disabled: bool) -> Self
pub fn access_disabled(self, disabled: bool) -> Self
Mark (or un-mark) this widget as disabled for AT. false
clears both widget-emitted disabled state AND the framework’s
arena-driven disabled gate at
accessibility_impl::build_accessibility_recursive.
Sourcepub fn access_identifier(self, id: impl Into<String>) -> Self
pub fn access_identifier(self, id: impl Into<String>) -> Self
Stable test/debug identifier (Node::author_id). Not
user-visible — used by accessibility inspectors and UI tests.
Sourcepub fn access_controls(self, target: WidgetId) -> Self
pub fn access_controls(self, target: WidgetId) -> Self
Append a controls relationship. The target widget’s NodeId
is included in this node’s aria-controls-equivalent list.
Sourcepub fn access_described_by(self, target: WidgetId) -> Self
pub fn access_described_by(self, target: WidgetId) -> Self
Append a described_by relationship.
Sourcepub fn access_labelled_by(self, target: WidgetId) -> Self
pub fn access_labelled_by(self, target: WidgetId) -> Self
Append a labelled_by relationship.
Sourcepub fn access_live(self, mode: Live) -> Self
pub fn access_live(self, mode: Live) -> Self
Set the live-region politeness (Node::live).
Sourcepub fn access_current(self, current: AriaCurrent) -> Self
pub fn access_current(self, current: AriaCurrent) -> Self
Mark this node as the current item within its container
(aria-current).
Sourcepub fn access_shortcut_literal(self, shortcut: impl Into<String>) -> Self
pub fn access_shortcut_literal(self, shortcut: impl Into<String>) -> Self
Pre-formatted shortcut announcement (e.g. "Ctrl+S"). Used for
chords NOT routed through the Shortcut system — platform-native
keys, app-internal hotkeys not exposed to user rebinding. For
Shortcut-registered chords prefer
access_shortcut_id, which tracks
rebinds automatically.
Sourcepub fn access_shortcut_id(self, id: impl Into<String>) -> Self
pub fn access_shortcut_id(self, id: impl Into<String>) -> Self
Bind the announced shortcut to a registered Shortcut id (the
same id you pass to Shortcut::new("app.save")). The
accessibility tree walker resolves the current keystroke from
WidgetTree::shortcut_registry() at AT-build time, formats it
via KeyStroke::Display ("Ctrl+S"), and writes it to
Node::keyboard_shortcut. Auto-refreshes on rebind.
If the registry has no entry for id (no widget registered the
shortcut yet), the announcement is omitted — same fallback as
MenuItem::for_shortcut(...).
Sourcepub fn access_has_popup(self, kind: HasPopup) -> Self
pub fn access_has_popup(self, kind: HasPopup) -> Self
Indicate that activating this widget pops up a menu / listbox /
dialog (aria-haspopup).
Sourcepub fn access_orientation(self, orientation: Orientation) -> Self
pub fn access_orientation(self, orientation: Orientation) -> Self
Override orientation (Node::orientation) — used on sliders,
scrollbars, separators.
Sourcepub fn access_exclude_subtree(self) -> Self
pub fn access_exclude_subtree(self) -> Self
Prune all descendants from the accessibility tree. The widget’s
own AT node is still emitted; only children disappear. Use for
purely decorative composites. Flutter’s excludeSemantics: true.
Sourcepub fn access_merge_subtree(self) -> Self
pub fn access_merge_subtree(self) -> Self
Lift descendants’ labels / descriptions / values / actions into
this widget’s AT node, then prune the descendants. The whole
composite reads as a single AT element. Flutter’s
mergeAllDescendants: true and SwiftUI’s
.accessibilityElement(children: .combine).
Sourcepub fn access_subtree(self, mode: AccessSubtreeMode) -> Self
pub fn access_subtree(self, mode: AccessSubtreeMode) -> Self
Set an explicit subtree mode.
Sourcepub fn access_numeric_value(self, value: f64) -> Self
pub fn access_numeric_value(self, value: f64) -> Self
Override Node::numeric_value.
Sourcepub fn access_numeric_range(self, min: f64, max: f64) -> Self
pub fn access_numeric_range(self, min: f64, max: f64) -> Self
Override Node::min_numeric_value and max_numeric_value.
Sourcepub fn access_numeric_step(self, step: f64) -> Self
pub fn access_numeric_step(self, step: f64) -> Self
Override Node::numeric_value_step.
Sourcepub fn access_action<F>(self, action: Action, handler: F) -> Selfwhere
F: FnMut(&mut EventContext<'_>) + 'static,
pub fn access_action<F>(self, action: Action, handler: F) -> Selfwhere
F: FnMut(&mut EventContext<'_>) + 'static,
Advertise an accessibility action and the callback that fires
when AT software invokes it. Multiple access_action calls
register separate callbacks for distinct actions; calling twice
with the same action records both — they fire in order.
Sourcepub fn access_remove_action(self, action: Action) -> Self
pub fn access_remove_action(self, action: Action) -> Self
Suppress an action the inner widget emitted (e.g. neutralize
Action::Click on a Button used purely as a layout shim).
Applied after the widget’s accessibility() runs but before
override-advertised actions, so a subsequent access_action
for the same action re-advertises it with the override-installed
callback.
Sourcepub fn access_custom_action<F>(
self,
label: impl Into<Prop<String>>,
handler: F,
) -> Selfwhere
F: FnMut(&mut EventContext<'_>) + 'static,
pub fn access_custom_action<F>(
self,
label: impl Into<Prop<String>>,
handler: F,
) -> Selfwhere
F: FnMut(&mut EventContext<'_>) + 'static,
Advertise a custom-named action (SwiftUI parity:
.accessibilityAction(named:_:)). The label is exposed
verbatim by AT software (e.g. VoiceOver’s Actions rotor).
Accepts tr!(...) via From<LocalizedString> for Prop<String>
in teksilo-i18n, so the announced name follows the locale.
Sourcepub fn access_customize<F>(self, f: F) -> Selfwhere
F: Fn(&mut AccessNodeBuilder) + 'static,
pub fn access_customize<F>(self, f: F) -> Selfwhere
F: Fn(&mut AccessNodeBuilder) + 'static,
Final escape hatch — invoked after all typed override setters,
with full &mut AccessNodeBuilder access (including
inner_mut()). Use for synthetic-child surgery (rich text
paragraphs, text runs) or any AccessKit field the typed
surface doesn’t cover.
Trait Implementations§
Source§impl<W: Widget> Debug for WidgetWithHandlers<W>
impl<W: Widget> Debug for WidgetWithHandlers<W>
Source§impl<W: Widget + 'static> Widget for WidgetWithHandlers<W>
impl<W: Widget + 'static> Widget for WidgetWithHandlers<W>
Source§fn as_any_mut(&mut self) -> Option<&mut dyn Any>
fn as_any_mut(&mut self) -> Option<&mut dyn Any>
Mutable counterpart of as_any, forwarded for the
same reason it is.
A composing container that reads a child’s concrete type must see the
same widget whether or not a builder method wrapped it. MenuList reads
a MenuItem this way for its mnemonic, its type-ahead label, its radio
group and its safe-triangle state; without this forward,
MenuItem::new(..).context_menu(..) silently stops being a MenuItem
to its parent — no error, just a row that lost all four.
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse). Read moreSource§fn place_children(
&self,
bounds: Rect,
proposal: SizeProposal,
children: &mut [WidgetPlacement],
ctx: &LayoutContext<'_>,
)
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Source§fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)
fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
Source§fn as_any(&self) -> Option<&dyn Any>
fn as_any(&self) -> Option<&dyn Any>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.Source§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
Source§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read moreSource§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read moreSource§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read moreSource§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read moreSource§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
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&self,
_bounds: Rect,
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_ctx: &PaintContext<'_>,
)
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Source§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read moreSource§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
Source§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
Source§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
Source§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read moreSource§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read moreSource§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
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fn tooltip_has_content(&self) -> bool
Source§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
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impl<W> !RefUnwindSafe for WidgetWithHandlers<W>
impl<W> !Send for WidgetWithHandlers<W>
impl<W> !Sync for WidgetWithHandlers<W>
impl<W> !UnwindSafe for WidgetWithHandlers<W>
impl<W> Freeze for WidgetWithHandlers<W>where
W: Freeze,
impl<W> Unpin for WidgetWithHandlers<W>where
W: Unpin,
impl<W> UnsafeUnpin for WidgetWithHandlers<W>where
W: UnsafeUnpin,
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W: Widget + 'static,
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fn into_pending(self) -> PendingChild
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W: Widget + 'static,
impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is ButtonMask::PRIMARY.on_double_tap. Default ButtonMask::PRIMARY.on_triple_tap. Default ButtonMask::PRIMARY.on_long_press. Default ButtonMask::PRIMARY.Source§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
factor opacity whenever the host window
is inactive (not focused / occluded), restoring full opacity when it
becomes active again. The opt-in, per-widget layer of the window-active
appearance model — for custom content an app wants to fade back when its
window isn’t the active one. Stock widgets handle their own
inactive appearance (caret hiding, selection desaturation) and need no
wrapping. Layout- and a11y-transparent; the opacity snaps (no tween),
which is correct under prefers-reduced-motion. See
DimWhenInactive.Source§fn dim_when_inactive_default(self) -> DimWhenInactive
fn dim_when_inactive_default(self) -> DimWhenInactive
dim_when_inactive with the default factor
(DEFAULT_DIM_FACTOR, 70 %).fn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
Source§fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> WidgetWithHandlers<Self>
fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_key_preview.fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>
fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>
fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>
fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>
Source§fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
ctx’s purpose) while it is focused. See crate::ime.Source§fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
HandlerSet::event_pass_through.Source§fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
HandlerSet::gesture_dead_zone.Source§fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
KeyDowns bypass shortcut resolution.
See HandlerSet::keyboard_capture.Source§fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
HandlerSet::hit_transparent.HandlerSet::context_menu for the full contract.Source§fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant has focus. See HandlerSet::focus_within.Source§fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant is hovered. See HandlerSet::hover_within.Source§fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
bool / Signal<bool> / Prop<bool>) as
a builder property, so teksu! can write visible_when: sig. Equivalent
to ctx.visible_when(id, ..). See HandlerSet::visible_when.fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>
Source§fn on_drag_ended(
self,
f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_drag_ended.