Struct tego::Map[][src]

pub struct Map {
    pub version: Version,
    pub editor_version: Option<Version>,
    pub orientation: Orientation,
    pub renderorder: Renderorder,
    pub size: ivec2,
    pub tile_size: ivec2,
    pub tilesets: Vec<TileSet>,
    pub layers: Vec<Layer>,
}
Expand description

The Map struct is the top level container for all relevant data inside of a Tiled map. A Map consists of TileSets and Layers. Stacking the layers in iteration order creates the final map image. Each layer contains indices (GIDs) referencing a specific tile in a tile sets.

Fields

version: Versioneditor_version: Option<Version>orientation: Orientationrenderorder: Renderordersize: ivec2tile_size: ivec2tilesets: Vec<TileSet>layers: Vec<Layer>

The Layers that make up this map. The final map image is rendered by stacking the layers in iteration order.

Implementations

Parse a map from xml data

Fetch the image that belongs to a given GID. Returns the image and the pixel coordinates where the tile image is inside of that image.

Iterate over all the layers in this map recursively. All layers are visited in depth-first pre-order manner. The iterator yields the group layers, as well as all of their sub-layers.

In addition to the layer, a number of “pops” is also returned with each item. This is the number of group layers that was left with this iteration step. Some attributes of group layers affect all containing layers. If those attributes are accumulated in a stack, then the number of pops is the number of elemets to remove from the top of the stack.

Example

Rendering layers under consideration of the group opacity:

let opacities = vec![1.];
for (layer, pops) in map.iter_layers() {
    opacities.truncate(opacities.len() - pops);
    match layer {
        Layer::Group(group) => { opacities.push(opacities.last().unwrap() * group.opacity) },
        Layer::Tile(tile) => { render_layer(tile, opacities.last()) }
    }
}

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