Struct teestatus::ServerInfo [−][src]
Fields
version: String
name: String
map: String
password: bool
game_type: String
player_count: i32
max_player_count: i32
client_count: i32
max_client_count: i32
mapcrc: i32
mapsize: i32
players: Vec<Player>
Implementations
impl ServerInfo
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pub fn new(sock: &UdpSocket) -> Result<ServerInfo>
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The socket needs to be previously connect
ed to a remote address.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for ServerInfo
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impl Send for ServerInfo
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impl Sync for ServerInfo
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impl Unpin for ServerInfo
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impl UnwindSafe for ServerInfo
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,