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Registry

Struct Registry 

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pub struct Registry {
    pub sessions: BTreeMap<SessionId, TearSession>,
}
Expand description

The complete registry of sessions / windows / panes. Stored flat at the registry level — every entity is reachable in O(log N) via its id, and the TearSession struct holds child windows/panes by id for the typed-domain consumers.

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§sessions: BTreeMap<SessionId, TearSession>

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impl Registry

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pub fn new() -> Self

Create a new empty registry.

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pub fn sessions_in_order(&self) -> Vec<TearSession>

Sorted list of sessions, oldest-first.

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pub fn create_session(&mut self, name: &str) -> SessionId

Insert a freshly minted session with no windows yet — caller is expected to add at least one window before returning.

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pub fn add_window( &mut self, session_id: SessionId, name: &str, shell: &str, args: &[String], cwd: Option<&str>, env: &[(String, String)], size_cells: (u16, u16), yurai: Yurai, ) -> Option<(WindowId, PaneId)>

Insert a window into a session, with a single seed-pane.

args / cwd / env are recorded on the seed TearPane so the pane’s typed record matches what was actually spawned. They used to be hardcoded vec![] / None / vec![] here, which is what made a captured-then-replayed session lose its arguments: praca’s from_live read these fields faithfully, but they had never been populated in the first place.

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pub fn locate_pane(&self, pane: PaneId) -> Option<(SessionId, WindowId)>

Find the parent session + window for a given pane id. Returns None if the pane doesn’t exist in any session.

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impl Debug for Registry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Registry

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fn default() -> Registry

Returns the “default value” for a type. Read more

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