ShaderBuilder

Struct ShaderBuilder 

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pub struct ShaderBuilder { /* private fields */ }

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impl ShaderBuilder

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pub fn new() -> Self

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pub fn glsl_version(&mut self, version: &str) -> &mut Self

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pub fn position<T: GlslType>(&mut self) -> &mut Self

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pub fn color<T: GlslType>(&mut self) -> &mut Self

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pub fn texcoord<T: GlslType>(&mut self) -> &mut Self

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pub fn normal<T: GlslType>(&mut self) -> &mut Self

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pub fn add_input<T: GlslType>(&mut self, name: &str) -> &mut Self

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pub fn add_output<T: GlslType>(&mut self, name: &str) -> &mut Self

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pub fn add_uniform<T: GlslType>(&mut self, name: &str) -> &mut Self

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pub fn push_pre_main(&mut self, src: &str) -> &mut Self

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pub fn set_main(&mut self, main: &str) -> &mut Self

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pub fn build(&self, kind: ShaderType) -> Result<Shader, String>

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impl Debug for ShaderBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ShaderBuilder

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fn default() -> ShaderBuilder

Returns the “default value” for a type. Read more
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impl PartialEq for ShaderBuilder

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fn eq(&self, other: &ShaderBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for ShaderBuilder

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impl StructuralPartialEq for ShaderBuilder

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.