pub enum GameHighScore {
GameHighScore(GameHighScore),
}Variants§
GameHighScore(GameHighScore)
Contains one row of the game high score table
Trait Implementations§
Source§impl Clone for GameHighScore
impl Clone for GameHighScore
Source§fn clone(&self) -> GameHighScore
fn clone(&self) -> GameHighScore
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameHighScore
impl Debug for GameHighScore
Source§impl<'de> Deserialize<'de> for GameHighScore
impl<'de> Deserialize<'de> for GameHighScore
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameHighScore
impl PartialEq for GameHighScore
Source§impl Serialize for GameHighScore
impl Serialize for GameHighScore
impl StructuralPartialEq for GameHighScore
Auto Trait Implementations§
impl Freeze for GameHighScore
impl RefUnwindSafe for GameHighScore
impl Send for GameHighScore
impl Sync for GameHighScore
impl Unpin for GameHighScore
impl UnwindSafe for GameHighScore
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more