Struct winit::dpi::PhysicalPosition [−][src]
pub struct PhysicalPosition<P> { pub x: P, pub y: P, }
A position represented in physical pixels.
Fields
x: P
y: P
Implementations
impl<P> PhysicalPosition<P>
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impl<P> PhysicalPosition<P>
[src]impl<P: Pixel> PhysicalPosition<P>
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impl<P: Pixel> PhysicalPosition<P>
[src]pub fn from_logical<T: Into<LogicalPosition<X>>, X: Pixel>(
logical: T,
scale_factor: f64
) -> Self
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logical: T,
scale_factor: f64
) -> Self
pub fn to_logical<X: Pixel>(&self, scale_factor: f64) -> LogicalPosition<X>
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pub fn cast<X: Pixel>(&self) -> PhysicalPosition<X>
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Trait Implementations
impl<P: Clone> Clone for PhysicalPosition<P>
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impl<P: Clone> Clone for PhysicalPosition<P>
[src]fn clone(&self) -> PhysicalPosition<P>
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pub fn clone_from(&mut self, source: &Self)
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impl<P: Copy> Copy for PhysicalPosition<P>
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impl<P: Copy> Copy for PhysicalPosition<P>
[src]impl<P: Debug> Debug for PhysicalPosition<P>
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impl<P: Debug> Debug for PhysicalPosition<P>
[src]impl<P: Default> Default for PhysicalPosition<P>
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impl<P: Default> Default for PhysicalPosition<P>
[src]fn default() -> PhysicalPosition<P>
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impl<'de, P> Deserialize<'de> for PhysicalPosition<P> where
P: Deserialize<'de>,
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impl<'de, P> Deserialize<'de> for PhysicalPosition<P> where
P: Deserialize<'de>,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<P: Eq> Eq for PhysicalPosition<P>
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impl<P: Eq> Eq for PhysicalPosition<P>
[src]impl<P: Pixel, X: Pixel> From<[X; 2]> for PhysicalPosition<P>
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impl<P: Pixel, X: Pixel> From<[X; 2]> for PhysicalPosition<P>
[src]fn from([x, y]: [X; 2]) -> PhysicalPosition<P>
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impl<P: Pixel, X: Pixel> From<(X, X)> for PhysicalPosition<P>
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impl<P: Pixel, X: Pixel> From<(X, X)> for PhysicalPosition<P>
[src]fn from((x, y): (X, X)) -> PhysicalPosition<P>
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impl<P: Pixel> From<PhysicalPosition<P>> for Position
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impl<P: Pixel> From<PhysicalPosition<P>> for Position
[src]fn from(position: PhysicalPosition<P>) -> Position
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impl<P: Hash> Hash for PhysicalPosition<P>
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impl<P: Hash> Hash for PhysicalPosition<P>
[src]impl<P: PartialEq> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P>
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impl<P: PartialEq> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P>
[src]fn eq(&self, other: &PhysicalPosition<P>) -> bool
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fn ne(&self, other: &PhysicalPosition<P>) -> bool
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impl<P> Serialize for PhysicalPosition<P> where
P: Serialize,
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impl<P> Serialize for PhysicalPosition<P> where
P: Serialize,
[src]impl<P> StructuralEq for PhysicalPosition<P>
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impl<P> StructuralEq for PhysicalPosition<P>
[src]impl<P> StructuralPartialEq for PhysicalPosition<P>
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impl<P> StructuralPartialEq for PhysicalPosition<P>
[src]Auto Trait Implementations
impl<P> RefUnwindSafe for PhysicalPosition<P> where
P: RefUnwindSafe,
impl<P> RefUnwindSafe for PhysicalPosition<P> where
P: RefUnwindSafe,
impl<P> Send for PhysicalPosition<P> where
P: Send,
impl<P> Send for PhysicalPosition<P> where
P: Send,
impl<P> Sync for PhysicalPosition<P> where
P: Sync,
impl<P> Sync for PhysicalPosition<P> where
P: Sync,
impl<P> Unpin for PhysicalPosition<P> where
P: Unpin,
impl<P> Unpin for PhysicalPosition<P> where
P: Unpin,
impl<P> UnwindSafe for PhysicalPosition<P> where
P: UnwindSafe,
impl<P> UnwindSafe for PhysicalPosition<P> where
P: UnwindSafe,
Blanket Implementations
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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