Struct winit::dpi::LogicalPosition [−][src]
pub struct LogicalPosition<P> { pub x: P, pub y: P, }
A position represented in logical pixels.
The position is stored as floats, so please be careful. Casting floats to integers truncates the
fractional part, which can cause noticable issues. To help with that, an Into<(i32, i32)>
implementation is provided which does the rounding for you.
Fields
x: P
y: P
Implementations
impl<P> LogicalPosition<P>
[src]
impl<P> LogicalPosition<P>
[src]impl<P: Pixel> LogicalPosition<P>
[src]
impl<P: Pixel> LogicalPosition<P>
[src]pub fn from_physical<T: Into<PhysicalPosition<X>>, X: Pixel>(
physical: T,
scale_factor: f64
) -> Self
[src]
physical: T,
scale_factor: f64
) -> Self
pub fn to_physical<X: Pixel>(&self, scale_factor: f64) -> PhysicalPosition<X>
[src]
pub fn cast<X: Pixel>(&self) -> LogicalPosition<X>
[src]
Trait Implementations
impl<P: Clone> Clone for LogicalPosition<P>
[src]
impl<P: Clone> Clone for LogicalPosition<P>
[src]fn clone(&self) -> LogicalPosition<P>
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<P: Copy> Copy for LogicalPosition<P>
[src]
impl<P: Copy> Copy for LogicalPosition<P>
[src]impl<P: Default> Default for LogicalPosition<P>
[src]
impl<P: Default> Default for LogicalPosition<P>
[src]fn default() -> LogicalPosition<P>
[src]
impl<'de, P> Deserialize<'de> for LogicalPosition<P> where
P: Deserialize<'de>,
[src]
impl<'de, P> Deserialize<'de> for LogicalPosition<P> where
P: Deserialize<'de>,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
impl<P: Eq> Eq for LogicalPosition<P>
[src]
impl<P: Eq> Eq for LogicalPosition<P>
[src]impl<P: Pixel, X: Pixel> From<[X; 2]> for LogicalPosition<P>
[src]
impl<P: Pixel, X: Pixel> From<[X; 2]> for LogicalPosition<P>
[src]fn from([x, y]: [X; 2]) -> LogicalPosition<P>
[src]
impl<P: Pixel, X: Pixel> From<(X, X)> for LogicalPosition<P>
[src]
impl<P: Pixel, X: Pixel> From<(X, X)> for LogicalPosition<P>
[src]fn from((x, y): (X, X)) -> LogicalPosition<P>
[src]
impl<P: Pixel> From<LogicalPosition<P>> for Position
[src]
impl<P: Pixel> From<LogicalPosition<P>> for Position
[src]fn from(position: LogicalPosition<P>) -> Position
[src]
impl<P: Hash> Hash for LogicalPosition<P>
[src]
impl<P: Hash> Hash for LogicalPosition<P>
[src]impl<P: PartialEq> PartialEq<LogicalPosition<P>> for LogicalPosition<P>
[src]
impl<P: PartialEq> PartialEq<LogicalPosition<P>> for LogicalPosition<P>
[src]fn eq(&self, other: &LogicalPosition<P>) -> bool
[src]
fn ne(&self, other: &LogicalPosition<P>) -> bool
[src]
impl<P> Serialize for LogicalPosition<P> where
P: Serialize,
[src]
impl<P> Serialize for LogicalPosition<P> where
P: Serialize,
[src]impl<P> StructuralEq for LogicalPosition<P>
[src]
impl<P> StructuralEq for LogicalPosition<P>
[src]impl<P> StructuralPartialEq for LogicalPosition<P>
[src]
impl<P> StructuralPartialEq for LogicalPosition<P>
[src]Auto Trait Implementations
impl<P> RefUnwindSafe for LogicalPosition<P> where
P: RefUnwindSafe,
impl<P> RefUnwindSafe for LogicalPosition<P> where
P: RefUnwindSafe,
impl<P> Send for LogicalPosition<P> where
P: Send,
impl<P> Send for LogicalPosition<P> where
P: Send,
impl<P> Sync for LogicalPosition<P> where
P: Sync,
impl<P> Sync for LogicalPosition<P> where
P: Sync,
impl<P> Unpin for LogicalPosition<P> where
P: Unpin,
impl<P> Unpin for LogicalPosition<P> where
P: Unpin,
impl<P> UnwindSafe for LogicalPosition<P> where
P: UnwindSafe,
impl<P> UnwindSafe for LogicalPosition<P> where
P: UnwindSafe,
Blanket Implementations
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]