pub struct KeyboardInput {
pub scancode: ScanCode,
pub state: ElementState,
pub virtual_keycode: Option<VirtualKeyCode>,
pub modifiers: ModifiersState,
}Expand description
Describes a keyboard input event.
Fields§
§scancode: ScanCodeIdentifies the physical key pressed
This should not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game.
state: ElementState§virtual_keycode: Option<VirtualKeyCode>Identifies the semantic meaning of the key
Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for “page up.”
modifiers: ModifiersStateDeprecated in favor of WindowEvent::ModifiersChanged
Modifier keys active at the time of this input.
This is tracked internally to avoid tracking errors arising from modifier key state changes when events from this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
Trait Implementations§
Source§impl Clone for KeyboardInput
impl Clone for KeyboardInput
Source§fn clone(&self) -> KeyboardInput
fn clone(&self) -> KeyboardInput
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more