Struct tauri_utils::config::BundleConfig

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pub struct BundleConfig {
Show 20 fields pub active: bool, pub targets: BundleTarget, pub create_updater_artifacts: Updater, pub publisher: Option<String>, pub homepage: Option<String>, pub icon: Vec<String>, pub resources: Option<BundleResources>, pub copyright: Option<String>, pub license: Option<String>, pub license_file: Option<PathBuf>, pub category: Option<String>, pub file_associations: Option<Vec<FileAssociation>>, pub short_description: Option<String>, pub long_description: Option<String>, pub external_bin: Option<Vec<String>>, pub windows: WindowsConfig, pub linux: LinuxConfig, pub macos: MacConfig, pub ios: IosConfig, pub android: AndroidConfig,
}
Expand description

Configuration for tauri-bundler.

See more: https://tauri.app/v1/api/config#bundleconfig

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§active: bool

Whether Tauri should bundle your application or just output the executable.

§targets: BundleTarget

The bundle targets, currently supports [“deb”, “rpm”, “appimage”, “nsis”, “msi”, “app”, “dmg”] or “all”.

§create_updater_artifacts: Updater

Produce updaters and their signatures or not

§publisher: Option<String>

The application’s publisher. Defaults to the second element in the identifier string. Currently maps to the Manufacturer property of the Windows Installer.

§homepage: Option<String>

A url to the home page of your application. If unset, will fallback to homepage defined in Cargo.toml.

Supported bundle targets: deb, rpm, nsis and msi.

§icon: Vec<String>

The app’s icons

§resources: Option<BundleResources>

App resources to bundle. Each resource is a path to a file or directory. Glob patterns are supported.

§copyright: Option<String>

A copyright string associated with your application.

§license: Option<String>

The package’s license identifier to be included in the appropriate bundles. If not set, defaults to the license from the Cargo.toml file.

§license_file: Option<PathBuf>

The path to the license file to be included in the appropriate bundles.

§category: Option<String>

The application kind.

Should be one of the following: Business, DeveloperTool, Education, Entertainment, Finance, Game, ActionGame, AdventureGame, ArcadeGame, BoardGame, CardGame, CasinoGame, DiceGame, EducationalGame, FamilyGame, KidsGame, MusicGame, PuzzleGame, RacingGame, RolePlayingGame, SimulationGame, SportsGame, StrategyGame, TriviaGame, WordGame, GraphicsAndDesign, HealthcareAndFitness, Lifestyle, Medical, Music, News, Photography, Productivity, Reference, SocialNetworking, Sports, Travel, Utility, Video, Weather.

§file_associations: Option<Vec<FileAssociation>>

File associations to application.

§short_description: Option<String>

A short description of your application.

§long_description: Option<String>

A longer, multi-line description of the application.

§external_bin: Option<Vec<String>>

A list of—either absolute or relative—paths to binaries to embed with your application.

Note that Tauri will look for system-specific binaries following the pattern “binary-name{-target-triple}{.system-extension}”.

E.g. for the external binary “my-binary”, Tauri looks for:

  • “my-binary-x86_64-pc-windows-msvc.exe” for Windows
  • “my-binary-x86_64-apple-darwin” for macOS
  • “my-binary-x86_64-unknown-linux-gnu” for Linux

so don’t forget to provide binaries for all targeted platforms.

§windows: WindowsConfig

Configuration for the Windows bundles.

§linux: LinuxConfig

Configuration for the Linux bundles.

§macos: MacConfig

Configuration for the macOS bundles.

§ios: IosConfig

iOS configuration.

§android: AndroidConfig

Android configuration.

Trait Implementations§

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impl Clone for BundleConfig

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fn clone(&self) -> BundleConfig

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BundleConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BundleConfig

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fn default() -> BundleConfig

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for BundleConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for BundleConfig

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fn eq(&self, other: &BundleConfig) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for BundleConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for BundleConfig

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impl StructuralPartialEq for BundleConfig

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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