pub struct PhysicalRect<P: Pixel, S: Pixel> {
pub position: PhysicalPosition<P>,
pub size: PhysicalSize<S>,
}Expand description
A rectangular region in physical pixels.
Fields§
§position: PhysicalPosition<P>Rect position.
size: PhysicalSize<S>Rect size.
Implementations§
Source§impl<P: Pixel, S: Pixel> PhysicalRect<P, S>
impl<P: Pixel, S: Pixel> PhysicalRect<P, S>
pub fn to_logical(self, scale: f64) -> LogicalRect<P, S>
Trait Implementations§
impl<P: Copy + Pixel, S: Copy + Pixel> Copy for PhysicalRect<P, S>
Auto Trait Implementations§
impl<P, S> Freeze for PhysicalRect<P, S>
impl<P, S> RefUnwindSafe for PhysicalRect<P, S>
impl<P, S> Send for PhysicalRect<P, S>
impl<P, S> Sync for PhysicalRect<P, S>
impl<P, S> Unpin for PhysicalRect<P, S>
impl<P, S> UnsafeUnpin for PhysicalRect<P, S>
impl<P, S> UnwindSafe for PhysicalRect<P, S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more