pub struct TimelineUiState { /* private fields */ }Expand description
The UI-side state of a single room’s timeline, which is only accessed/updated by the UI thread.
This struct should only include states that need to be persisted for a given room
across multiple Hide/Show cycles of that room’s timeline within a RoomScreen.
If a state is more temporary and shouldn’t be persisted when the timeline is hidden,
then it should be stored in the RoomScreen widget itself, not in this struct.
Trait Implementations§
Source§impl Debug for TimelineUiState
impl Debug for TimelineUiState
Auto Trait Implementations§
impl Freeze for TimelineUiState
impl !RefUnwindSafe for TimelineUiState
impl Send for TimelineUiState
impl Sync for TimelineUiState
impl Unpin for TimelineUiState
impl !UnwindSafe for TimelineUiState
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Source§impl<T> BorrowMut<T> for Twhere
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T: ?Sized,
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