Struct TimelineUiState

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pub struct TimelineUiState { /* private fields */ }
Expand description

The UI-side state of a single room’s timeline, which is only accessed/updated by the UI thread.

This struct should only include states that need to be persisted for a given room across multiple Hide/Show cycles of that room’s timeline within a RoomScreen. If a state is more temporary and shouldn’t be persisted when the timeline is hidden, then it should be stored in the RoomScreen widget itself, not in this struct.

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impl Debug for TimelineUiState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Serialize for TimelineUiState

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more

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