Struct tasvideos_api_rs::System
source · pub struct System {
pub id: Option<i32>,
pub code: Option<String>,
pub display_name: Option<String>,
pub system_frame_rates: Option<Vec<SystemFrameRate>>,
}
Expand description
Represents a gaming system (e.g. GBA, N64, Genesis, etc.) used by TASVideos.
Fields§
§id: Option<i32>
§code: Option<String>
§display_name: Option<String>
§system_frame_rates: Option<Vec<SystemFrameRate>>
Trait Implementations§
source§impl<'de> Deserialize<'de> for System
impl<'de> Deserialize<'de> for System
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq<System> for System
impl PartialEq<System> for System
impl StructuralPartialEq for System
Auto Trait Implementations§
impl RefUnwindSafe for System
impl Send for System
impl Sync for System
impl Unpin for System
impl UnwindSafe for System
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more