Struct tasvideos_api_rs::System
source · [−]pub struct System {
pub id: Option<i32>,
pub code: Option<String>,
pub display_name: Option<String>,
pub system_frame_rates: Option<Vec<SystemFrameRate>>,
}
Expand description
Represents a gaming system (e.g. GBA, N64, Genesis, etc.) used by TASVideos.
Fields
id: Option<i32>
code: Option<String>
display_name: Option<String>
system_frame_rates: Option<Vec<SystemFrameRate>>
Trait Implementations
sourceimpl<'de> Deserialize<'de> for System
impl<'de> Deserialize<'de> for System
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for System
Auto Trait Implementations
impl RefUnwindSafe for System
impl Send for System
impl Sync for System
impl Unpin for System
impl UnwindSafe for System
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more