pub struct AppState { /* private fields */ }Implementations§
Source§impl AppState
impl AppState
pub fn new( model: AppModel, session_path: PathBuf, backend: BackendChoice, shell_launch: ShellLaunchSpec, ) -> Result<Self>
pub fn controller(&self) -> InMemoryController
pub fn runtime(&self) -> RuntimeManager
pub fn backend(&self) -> BackendChoice
pub fn shell_launch(&self) -> &ShellLaunchSpec
pub fn snapshot_model(&self) -> AppModel
pub fn revision(&self) -> u64
pub fn dispatch(&self, command: ControlCommand) -> Result<ControlResponse>
pub fn persist_snapshot(&self) -> Result<()>
pub fn persist_model(&self, model: &AppModel) -> Result<()>
pub fn surface_descriptor_for_pane( &self, workspace_id: WorkspaceId, pane_id: PaneId, ) -> Result<SurfaceDescriptor>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AppState
impl RefUnwindSafe for AppState
impl Send for AppState
impl Sync for AppState
impl Unpin for AppState
impl UnsafeUnpin for AppState
impl UnwindSafe for AppState
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