pub struct Location {Show 65 fields
pub enabled: bool,
pub locked: bool,
pub insurance: bool,
pub safe_location: bool,
pub name: String,
pub description: String,
pub scene: Scene,
pub area: f64,
pub required_player_level: u64,
pub surv_gather_minutes: u64,
pub min_players: u64,
pub max_players: u64,
pub scav_gather_minutes: u64,
pub exit_count: u64,
pub exit_access_time: u64,
pub exit_time: u64,
pub preview: Preview,
pub icon_x: u64,
pub icon_y: u64,
pub filter_ex: Vec<Value>,
pub waves: Vec<Wave>,
pub limits: Vec<Value>,
pub average_play_time: u64,
pub average_player_level: u64,
pub escape_time_limit: u64,
pub rules: String,
pub is_secret: bool,
pub doors: Vec<Value>,
pub tmp_location_field_remove_me: u64,
pub min_distance_to_exit_point: u64,
pub min_distance_to_free_point: u64,
pub max_distance_to_free_point: u64,
pub max_bot_per_zone: u64,
pub open_zones: String,
pub occlusion_culling_enabled: bool,
pub global_loot_chance_modifier: f64,
pub old_spawn: bool,
pub new_spawn: bool,
pub bot_max: u64,
pub bot_start: u64,
pub bot_stop: u64,
pub bot_max_time_player: u64,
pub bot_spawn_time_on_min: u64,
pub bot_spawn_time_on_max: u64,
pub bot_spawn_time_off_min: u64,
pub bot_spawn_time_off_max: u64,
pub bot_max_player: u64,
pub bot_easy: u64,
pub bot_normal: u64,
pub bot_hard: u64,
pub bot_impossible: u64,
pub bot_assault: u64,
pub bot_marksman: u64,
pub disabled_scav_exits: String,
pub access_keys: Vec<String>,
pub min_max_bots: Vec<MinMaxBot>,
pub bot_location_modifier: BotLocationModifier,
pub exits: Vec<Exit>,
pub disabled_for_scav: bool,
pub boss_location_spawn: Vec<BossSpawn>,
pub name_id: String,
pub id: String,
pub loot: Vec<Value>,
pub spawn_areas: Vec<Value>,
pub banners: Vec<Banner>,
}Expand description
In-game location
Fields§
§enabled: boolLocation is enabled
locked: boolLocation is locked
insurance: boolInsurance is available
safe_location: bool?
name: StringLocation name
description: StringLocation description
scene: SceneLocation scene prefab
area: f64Location area
required_player_level: u64Required level for location access
surv_gather_minutes: u64?
min_players: u64Minimum players on location
max_players: u64Maximum players on location
scav_gather_minutes: u64?
exit_count: u64Number of extraction points
exit_access_time: u64?
exit_time: u64?
preview: PreviewLocation preview
icon_x: u64Location icon X
icon_y: u64Location icon Y
filter_ex: Vec<Value>Unknown type
waves: Vec<Wave>NPC waves on location
limits: Vec<Value>Unknown type
average_play_time: u64Average play time on location
average_player_level: u64Average player level on location
escape_time_limit: u64Extraction time limit
rules: StringLocation rules
is_secret: boolLocation is secret
doors: Vec<Value>Unknown type
tmp_location_field_remove_me: u64?
min_distance_to_exit_point: u64Minimum distance to extraction from spawn
min_distance_to_free_point: u64Minimum distance to “free point” from spawn
max_distance_to_free_point: u64Maximum distance to “free point” from spawn
max_bot_per_zone: u64Maximum number of bots per zone
open_zones: StringLocation open zones
occlusion_culling_enabled: bool?
global_loot_chance_modifier: f64Location loot chance modifier
old_spawn: bool?
new_spawn: bool?
bot_max: u64Maximum number of bots
bot_start: u64?
bot_stop: u64?
bot_max_time_player: u64?
bot_spawn_time_on_min: u64?
bot_spawn_time_on_max: u64?
bot_spawn_time_off_min: u64?
bot_spawn_time_off_max: u64?
bot_max_player: u64?
bot_easy: u64Bot difficulty is “easy”
bot_normal: u64Bot difficulty is “normal”
bot_hard: u64Bot difficulty is “hard”
bot_impossible: u64Bot difficulty is “impossible”
bot_assault: u64?
bot_marksman: u64?
disabled_scav_exits: String?
access_keys: Vec<String>?
min_max_bots: Vec<MinMaxBot>?
bot_location_modifier: BotLocationModifierBot stats modifier
exits: Vec<Exit>Extraction points
disabled_for_scav: boolLocation disabled for SCAVs
boss_location_spawn: Vec<BossSpawn>Boss spawns
name_id: StringLocation ID?
id: StringLocation ID?
loot: Vec<Value>Unknown type
spawn_areas: Vec<Value>Unknown type
Location banners