pub struct DlcPlayableStatusChangedData {
pub dlc_id: String,
pub is_playable: bool,
}Expand description
DLC playable status changed event data
Fields§
§dlc_id: String§is_playable: boolTrait Implementations§
Source§impl Clone for DlcPlayableStatusChangedData
impl Clone for DlcPlayableStatusChangedData
Source§fn clone(&self) -> DlcPlayableStatusChangedData
fn clone(&self) -> DlcPlayableStatusChangedData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for DlcPlayableStatusChangedData
impl RefUnwindSafe for DlcPlayableStatusChangedData
impl Send for DlcPlayableStatusChangedData
impl Sync for DlcPlayableStatusChangedData
impl Unpin for DlcPlayableStatusChangedData
impl UnwindSafe for DlcPlayableStatusChangedData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more