#[repr(C)]pub struct GamePlayableStatusChangedResponse {
pub is_playable: bool,
}Fields§
§is_playable: boolTrait Implementations§
Source§impl Clone for GamePlayableStatusChangedResponse
impl Clone for GamePlayableStatusChangedResponse
Source§fn clone(&self) -> GamePlayableStatusChangedResponse
fn clone(&self) -> GamePlayableStatusChangedResponse
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GamePlayableStatusChangedResponse
Auto Trait Implementations§
impl Freeze for GamePlayableStatusChangedResponse
impl RefUnwindSafe for GamePlayableStatusChangedResponse
impl Send for GamePlayableStatusChangedResponse
impl Sync for GamePlayableStatusChangedResponse
impl Unpin for GamePlayableStatusChangedResponse
impl UnwindSafe for GamePlayableStatusChangedResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more