#[repr(C)]pub struct DLCPlayableStatusChangedResponse {
pub dlc_id: [c_char; 256],
pub is_playable: bool,
}Fields§
§dlc_id: [c_char; 256]§is_playable: boolTrait Implementations§
Source§impl Clone for DLCPlayableStatusChangedResponse
impl Clone for DLCPlayableStatusChangedResponse
Source§fn clone(&self) -> DLCPlayableStatusChangedResponse
fn clone(&self) -> DLCPlayableStatusChangedResponse
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for DLCPlayableStatusChangedResponse
Auto Trait Implementations§
impl Freeze for DLCPlayableStatusChangedResponse
impl RefUnwindSafe for DLCPlayableStatusChangedResponse
impl Send for DLCPlayableStatusChangedResponse
impl Sync for DLCPlayableStatusChangedResponse
impl Unpin for DLCPlayableStatusChangedResponse
impl UnwindSafe for DLCPlayableStatusChangedResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more