#[repr(C)]pub struct DlcPlayableStatusChangedData {
pub dlc_id: [c_char; 256],
pub is_playable: bool,
}Fields§
§dlc_id: [c_char; 256]§is_playable: boolTrait Implementations§
Source§impl Clone for DlcPlayableStatusChangedData
impl Clone for DlcPlayableStatusChangedData
Source§fn clone(&self) -> DlcPlayableStatusChangedData
fn clone(&self) -> DlcPlayableStatusChangedData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DlcPlayableStatusChangedData
impl Debug for DlcPlayableStatusChangedData
Source§impl Default for DlcPlayableStatusChangedData
impl Default for DlcPlayableStatusChangedData
Source§fn default() -> DlcPlayableStatusChangedData
fn default() -> DlcPlayableStatusChangedData
Returns the “default value” for a type. Read more
impl Copy for DlcPlayableStatusChangedData
Auto Trait Implementations§
impl Freeze for DlcPlayableStatusChangedData
impl RefUnwindSafe for DlcPlayableStatusChangedData
impl Send for DlcPlayableStatusChangedData
impl Sync for DlcPlayableStatusChangedData
impl Unpin for DlcPlayableStatusChangedData
impl UnwindSafe for DlcPlayableStatusChangedData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more