pub struct ProgressBarState {
pub state: Option<ProgressState>,
pub progress: Option<u64>,
pub desktop_filename: Option<String>,
}Fields§
§state: Option<ProgressState>The progress bar state.
progress: Option<u64>The progress bar progress. This can be a value ranging from 0 to 100
desktop_filename: Option<String>The .desktop filename with the Unity desktop window manager, for example myapp.desktop Linux Only
Auto Trait Implementations§
impl Freeze for ProgressBarState
impl RefUnwindSafe for ProgressBarState
impl Send for ProgressBarState
impl Sync for ProgressBarState
impl Unpin for ProgressBarState
impl UnwindSafe for ProgressBarState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more