pub enum PropertyKind {
State,
Event,
Command,
}Variants§
State
Persistent state from the entity (eg. sensor readings)
Event
Transient updates from the entity (eg. button presses)
Command
Commands sent to the entity (eg. turn on/off)
Auto Trait Implementations§
impl Freeze for PropertyKind
impl RefUnwindSafe for PropertyKind
impl Send for PropertyKind
impl Sync for PropertyKind
impl Unpin for PropertyKind
impl UnwindSafe for PropertyKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more