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DatabaseCmd

Enum DatabaseCmd 

Source
pub enum DatabaseCmd {
Show 16 variants LoadDatabase { respond_to: Sender<Result<()>>, }, GetSongs { respond_to: Sender<Result<Vec<Song>>>, }, GetAlbums { respond_to: Sender<Result<Vec<Album>>>, }, GetAlbumArtists { album_id: i64, respond_to: Sender<Result<Vec<Artist>>>, }, GetAlbum { id: i64, respond_to: Sender<Result<Option<Album>>>, }, GetAlbumSongs { album_id: i64, respond_to: Sender<Result<Vec<Song>>>, }, GetArtists { respond_to: Sender<Result<Vec<Artist>>>, }, GetSongIds { respond_to: Sender<Result<Vec<i64>>>, }, GetSyncLocalSong { provider_id: u64, respond_to: Sender<Result<Vec<SyncLocalSong>>>, }, SyncLocalSongs { provider_id: u64, new_songs: Vec<ParsedSong>, updated_songs: Vec<(i64, ParsedSong)>, to_update_path: Vec<(i64, String)>, to_delete_ids: Vec<i64>, respond_to: Sender<Result<()>>, }, GetLocalSongByPath { provider_id: u64, path: String, respond_to: Sender<Result<Option<LocalSong>>>, }, GetLocalSongByInode { provider_id: u64, inode: i64, respond_to: Sender<Result<Option<LocalSong>>>, }, UpdateLocalSongPath { id: i64, path: String, respond_to: Sender<Result<()>>, }, InsertLocalSong { provider_id: u64, parsed_song: ParsedSong, respond_to: Sender<Result<i64>>, }, UpdateLocalSong { provider_id: u64, id: i64, parsed_song: ParsedSong, respond_to: Sender<Result<()>>, }, DeleteLocalSong { id: i64, respond_to: Sender<Result<()>>, },
}

Variants§

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LoadDatabase

Fields

§respond_to: Sender<Result<()>>
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GetSongs

Fields

§respond_to: Sender<Result<Vec<Song>>>
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GetAlbums

Fields

§respond_to: Sender<Result<Vec<Album>>>
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GetAlbumArtists

Fields

§album_id: i64
§respond_to: Sender<Result<Vec<Artist>>>
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GetAlbum

Fields

§id: i64
§respond_to: Sender<Result<Option<Album>>>
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GetAlbumSongs

Fields

§album_id: i64
§respond_to: Sender<Result<Vec<Song>>>
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GetArtists

Fields

§respond_to: Sender<Result<Vec<Artist>>>
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GetSongIds

Fields

§respond_to: Sender<Result<Vec<i64>>>
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GetSyncLocalSong

Fields

§provider_id: u64
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SyncLocalSongs

Fields

§provider_id: u64
§new_songs: Vec<ParsedSong>
§updated_songs: Vec<(i64, ParsedSong)>
§to_update_path: Vec<(i64, String)>
§to_delete_ids: Vec<i64>
§respond_to: Sender<Result<()>>
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GetLocalSongByPath

Fields

§provider_id: u64
§path: String
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GetLocalSongByInode

Fields

§provider_id: u64
§inode: i64
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UpdateLocalSongPath

Fields

§id: i64
§path: String
§respond_to: Sender<Result<()>>
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InsertLocalSong

Fields

§provider_id: u64
§parsed_song: ParsedSong
§respond_to: Sender<Result<i64>>
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UpdateLocalSong

Fields

§provider_id: u64
§id: i64
§parsed_song: ParsedSong
§respond_to: Sender<Result<()>>
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DeleteLocalSong

Fields

§id: i64
§respond_to: Sender<Result<()>>

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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