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SpatialInertia

Struct SpatialInertia 

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#[repr(C)]
pub struct SpatialInertia<S> { pub mass: S, pub com: Vec3<S>, pub inertia: Mat3<S>, }
Expand description

Spatial inertia — compact representation.

Stored as mass + center of mass + rotational inertia (3x3). Converts to 6x6 spatial inertia matrix on demand.

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§mass: S§com: Vec3<S>§inertia: Mat3<S>

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impl<S: Scalar> SpatialInertia<S>

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pub fn new(mass: S, com: Vec3<S>, inertia: Mat3<S>) -> Self

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pub fn point_mass(mass: S, pos: Vec3<S>) -> Self

Point mass at a given position

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pub fn rod(mass: S, length: S) -> Self

Uniform rod along Y axis

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pub fn sphere(mass: S, radius: S) -> Self

Uniform solid sphere

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pub fn to_matrix(&self) -> SpatialMat<S>

Convert to 6x6 spatial inertia matrix (block-structured)

| I + m[c]×[c]×^T    m[c]× |
| m[c]×^T             mE    |
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pub fn transform(&self, xform: &SpatialTransform<S>) -> SpatialInertia<S>

Transform spatial inertia to a new reference frame

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impl<S: Clone> Clone for SpatialInertia<S>

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fn clone(&self) -> SpatialInertia<S>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S: Debug> Debug for SpatialInertia<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S: PartialEq> PartialEq for SpatialInertia<S>

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fn eq(&self, other: &SpatialInertia<S>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S: Copy> Copy for SpatialInertia<S>

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impl<S> StructuralPartialEq for SpatialInertia<S>

Auto Trait Implementations§

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impl<S> Freeze for SpatialInertia<S>
where S: Freeze,

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impl<S> RefUnwindSafe for SpatialInertia<S>
where S: RefUnwindSafe,

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impl<S> Send for SpatialInertia<S>
where S: Send,

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impl<S> Sync for SpatialInertia<S>
where S: Sync,

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impl<S> Unpin for SpatialInertia<S>
where S: Unpin,

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impl<S> UnsafeUnpin for SpatialInertia<S>
where S: UnsafeUnpin,

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impl<S> UnwindSafe for SpatialInertia<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.