pub struct FileManager { /* private fields */ }Implementations§
Source§impl FileManager
impl FileManager
pub fn new(game_name: impl Into<String>) -> Self
pub fn save_file( &self, name: &str, content: &[u8], extension: &str, base_name: &str, ) -> Result<(), Error>
pub fn save(&self, name: &str, content: &[u8]) -> Result<(), Error>
pub fn remove_file( &self, name: &str, extension: &str, base_name: &str, ) -> Result<(), Error>
pub fn remove_save(&self, name: &str) -> Result<(), Error>
pub fn load_file( &self, name: &str, extension: &str, base_name: &str, ) -> Result<Vec<u8>, Error>
pub fn load(&self, name: &str) -> Result<Vec<u8>, Error>
pub fn file_names(&self, base_name: &str) -> Option<Vec<String>>
pub fn save_names(&self) -> Option<Vec<String>>
pub fn base_directory(&self, base_name: &str) -> Option<PathBuf>
Auto Trait Implementations§
impl Freeze for FileManager
impl RefUnwindSafe for FileManager
impl Send for FileManager
impl Sync for FileManager
impl Unpin for FileManager
impl UnwindSafe for FileManager
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