pub struct OverlayProps {
pub attrs: Vec<(&'static str, Attribute)>,
pub show_overlay: RwSignal<bool>,
pub location: ReadSignal<(i32, i32)>,
pub children: ChildrenFn,
}Expand description
Props for the Overlay component.
§Required Props
- attrs: [
Vec<(&'static str, Attribute)>] - show_overlay:
RwSignal<bool> - location: [
ReadSignal<(i32, i32)>] - children:
ChildrenFn
Fields§
§attrs: Vec<(&'static str, Attribute)>§show_overlay: RwSignal<bool>§location: ReadSignal<(i32, i32)>§children: ChildrenFnImplementations§
Source§impl OverlayProps
impl OverlayProps
Trait Implementations§
Auto Trait Implementations§
impl Freeze for OverlayProps
impl !RefUnwindSafe for OverlayProps
impl !Send for OverlayProps
impl !Sync for OverlayProps
impl Unpin for OverlayProps
impl !UnwindSafe for OverlayProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more