pub trait QueueBackend:
Send
+ Sync
+ 'static {
// Required methods
fn push<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
queue: &'life1 str,
payload: &'life2 [u8],
opts: PushOptions,
) -> Pin<Box<dyn Future<Output = Result<JobId, BackendError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait;
fn reserve<'life0, 'life1, 'async_trait>(
&'life0 self,
queue: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<ReservedJob>, BackendError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait;
fn complete<'life0, 'async_trait>(
&'life0 self,
id: JobId,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait;
fn fail<'life0, 'async_trait>(
&'life0 self,
id: JobId,
retry_at: Option<Instant>,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait;
fn dead_letter<'life0, 'async_trait>(
&'life0 self,
id: JobId,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>
where 'life0: 'async_trait,
Self: 'async_trait;
}Expand description
Queue backend trait — async by design, since real backends are remote.
Required Methods§
Sourcefn push<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
queue: &'life1 str,
payload: &'life2 [u8],
opts: PushOptions,
) -> Pin<Box<dyn Future<Output = Result<JobId, BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn push<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
queue: &'life1 str,
payload: &'life2 [u8],
opts: PushOptions,
) -> Pin<Box<dyn Future<Output = Result<JobId, BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Push a payload onto a named queue, returning the job id.
Sourcefn reserve<'life0, 'life1, 'async_trait>(
&'life0 self,
queue: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<ReservedJob>, BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn reserve<'life0, 'life1, 'async_trait>(
&'life0 self,
queue: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<ReservedJob>, BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Reserve the next ready job from a queue (FIFO, ready_at <= now).
Sourcefn complete<'life0, 'async_trait>(
&'life0 self,
id: JobId,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
fn complete<'life0, 'async_trait>(
&'life0 self,
id: JobId,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
Mark a reserved job complete — no retries, no DLQ entry.
Sourcefn fail<'life0, 'async_trait>(
&'life0 self,
id: JobId,
retry_at: Option<Instant>,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
fn fail<'life0, 'async_trait>(
&'life0 self,
id: JobId,
retry_at: Option<Instant>,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
Mark a reserved job failed; if retry_at is set, requeue for that time.
Sourcefn dead_letter<'life0, 'async_trait>(
&'life0 self,
id: JobId,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
fn dead_letter<'life0, 'async_trait>(
&'life0 self,
id: JobId,
) -> Pin<Box<dyn Future<Output = Result<(), BackendError>> + Send + 'async_trait>>where
'life0: 'async_trait,
Self: 'async_trait,
Move a job to the dead-letter queue (terminal failure).
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".